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<blockquote data-quote="niuus" data-source="post: 7552047" data-attributes="member: 384984"><p>I noticed this when playing on a mono CRT, but mostly on the Turtles in Time MSU-1 game (right at the 1st level).</p><p></p><p></p><p>[USER=244227]@qwertymodo[/USER] I've finally bit the bullet and tried your Chrono Trigger MSU-1 patch. Noticed some minor pops here and there at the intro gameplay demo, right after the pendulum swing. When the pendulum scene comes again, skips were a bit more noticeable. Would this be affected whether i use the SD card or USB? I'll try to make some other tests this afternoon.</p><p></p><p>EDIT: though there were a little bit less skips when using USB, they were still noticeable. It seems to happen consistently after at least 1 full minute of MSU music playing. Again, i used Chrono Trigger for this round of tests. Just to clarify, this behaviour is the same as before the new cpp/h patches.</p></blockquote><p></p>
[QUOTE="niuus, post: 7552047, member: 384984"] I noticed this when playing on a mono CRT, but mostly on the Turtles in Time MSU-1 game (right at the 1st level). [USER=244227]@qwertymodo[/USER] I've finally bit the bullet and tried your Chrono Trigger MSU-1 patch. Noticed some minor pops here and there at the intro gameplay demo, right after the pendulum swing. When the pendulum scene comes again, skips were a bit more noticeable. Would this be affected whether i use the SD card or USB? I'll try to make some other tests this afternoon. EDIT: though there were a little bit less skips when using USB, they were still noticeable. It seems to happen consistently after at least 1 full minute of MSU music playing. Again, i used Chrono Trigger for this round of tests. Just to clarify, this behaviour is the same as before the new cpp/h patches. [/QUOTE]
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