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Sony PlayStation 3
Shining Resonance {PS3} English Patch - Nearly Complete
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<blockquote data-quote="RebootRevival" data-source="post: 9775856" data-attributes="member: 564367"><p>Update on the progress. The above statement was true but it was only a small problem. Now, I am able to get the game to load, but there are issues, because of the following. I discovered that much of the header information was being completely ignored. As far as I can tell this is true for all of the CPK Tools right now. Instead of actually figuring out what the details mean and making use of them, the code was just using some of it and then implicitly discovering others. I spent the last couple weeks mapping the bytes by hand and cataloguing exactly what ALL of the header details actually represent. And in the process I have been re-writing the tool, again, but from the ground up in a significantly different way. Now that all the meaningful data is actually being captured in the read; at the time of repacking, I will be able to update not only the section headers but every single header byte that has anything to do with the files being packaged. It will be less of a repack mod and more of a new pack rebuild, as 1 byte difference in 1 file will cascade header updates to every single file behind it. For now I am only implementing mappers to headers necessary for Shining Resonance to speed up development. At this point I am at the Extraction phase which shouldn't take long, and then the rebuild portion.</p></blockquote><p></p>
[QUOTE="RebootRevival, post: 9775856, member: 564367"] Update on the progress. The above statement was true but it was only a small problem. Now, I am able to get the game to load, but there are issues, because of the following. I discovered that much of the header information was being completely ignored. As far as I can tell this is true for all of the CPK Tools right now. Instead of actually figuring out what the details mean and making use of them, the code was just using some of it and then implicitly discovering others. I spent the last couple weeks mapping the bytes by hand and cataloguing exactly what ALL of the header details actually represent. And in the process I have been re-writing the tool, again, but from the ground up in a significantly different way. Now that all the meaningful data is actually being captured in the read; at the time of repacking, I will be able to update not only the section headers but every single header byte that has anything to do with the files being packaged. It will be less of a repack mod and more of a new pack rebuild, as 1 byte difference in 1 file will cascade header updates to every single file behind it. For now I am only implementing mappers to headers necessary for Shining Resonance to speed up development. At this point I am at the Extraction phase which shouldn't take long, and then the rebuild portion. [/QUOTE]
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Shining Resonance {PS3} English Patch - Nearly Complete
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