Reply to thread
GBAtemp.net - The Independent Video Game Community
Search
Search titles only
By:
Search titles only
By:
Reply to thread
GBAtemp.net - The Independent Video Game Community
Home
Log in
Terms & Rules
Donate
Forums
New posts
Search forums
Groups
Public Events
New
New posts
New resources
New blog entries
New profile posts
New blog entry comments
New threadmarks
Latest activity
Cheats
Cheat Codes Add and Request group
The Legend of Zelda: Tears of the Kingdom cheat codes
Pokémon Legends: Arceus cheat codes
Xenoblade Chronicles 3 cheat codes
Fire Emblem Engage cheat codes
Request a cheat...
Tutorials
Nintendo Switch tutorials
Nintendo 3DS tutorials
Nintendo Wii U tutorials
Reviews
Overview
Official reviews
User reviews
Downloads
Latest reviews
Search resources
Blogs
New entries
New comments
Blog list
Search blogs
Chat
Top chatters
Search
Search titles only
By:
Search titles only
By:
Log in
Register
New posts
Search forums
Log in
Register
Home
Forums
PC, Console & Handheld Discussions
Sony PSP
SD Gundam G Generation Overworld english translation
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="danikk" data-source="post: 7139245" data-attributes="member: 358799"><p>Overall I don't think that simply resizing the games own texture really provides much improvement in quality, but if you use a higher resolution base, significant improvement can be achieved. I know that this texture replacement would be quite work intense, as what needs to be done is</p><ul> <li data-xf-list-type="ul">dump the texture you want to improve</li> <li data-xf-list-type="ul">find the higher resolution version in the dumps I uploaded</li> <li data-xf-list-type="ul">Due to PPSSPP limits the original OW texture needs to be resized to 1024*1024, and the HQ Wars texture to 768*768</li> <li data-xf-list-type="ul">At these resolutions the actual images are the exact same size, and the wars textures, and the texutres can be replaced.</li> </ul><p>This will yield much sharper and detailed textures than just resizing the Overworld textures.</p><p></p><p>Here is a bit of help on how the Wars directory structure is made up (makes it easier to search)</p><p></p><p>example directory name: 0001_mat3_b1v1c1_Z (game's own dir structure)</p><p>lets break it up:</p><ul> <li data-xf-list-type="ul">0001: internal unit number foes up to above 0900, the units are mostly in the same order as in game (wars). In OW many units moved to Extra or game category, they are usually found after their logical block</li> <li data-xf-list-type="ul">mat3: can be mat1 or mat3 (mat2 only used in Spirits). mat1 for animations far from the enemy (most shooting weapons), mat3 for animations that happen when the enemy is on the screen (melee attacks). not 100% consistent</li> <li data-xf-list-type="ul">b1: goes from b1 to b6, the attacks number for the unit (E.g. b1=beam saber b2=vulcan b3=beam rifle etc.). most of the time the same as the order in game, but not always.</li> <li data-xf-list-type="ul">v1: attack version, if there are special variant of an attack (e.g. a cutin) it will be v2</li> <li data-xf-list-type="ul">c1: attack scene, longer attacks are broken up into multiple scenes Wars supports up to 3 scenes (OW up to 6)</li> <li data-xf-list-type="ul">Z: can be a few things at the end of the name:Z, ah, am, an, bh, bm<ul> <li data-xf-list-type="ul">Z:no idea</li> <li data-xf-list-type="ul">ah, bh: animation for an attack hitting, sometimes there is an alternate variant, which gets the bh</li> <li data-xf-list-type="ul">am,bm: same as above, but when the attack misses (usually beam saber attacks)</li> <li data-xf-list-type="ul">an: when the hit and miss is the same animation</li> </ul></li> </ul><p>hope this was somewhat informative.</p></blockquote><p></p>
[QUOTE="danikk, post: 7139245, member: 358799"] Overall I don't think that simply resizing the games own texture really provides much improvement in quality, but if you use a higher resolution base, significant improvement can be achieved. I know that this texture replacement would be quite work intense, as what needs to be done is [LIST] [*]dump the texture you want to improve [*]find the higher resolution version in the dumps I uploaded [*]Due to PPSSPP limits the original OW texture needs to be resized to 1024*1024, and the HQ Wars texture to 768*768 [*]At these resolutions the actual images are the exact same size, and the wars textures, and the texutres can be replaced. [/LIST] This will yield much sharper and detailed textures than just resizing the Overworld textures. Here is a bit of help on how the Wars directory structure is made up (makes it easier to search) example directory name: 0001_mat3_b1v1c1_Z (game's own dir structure) lets break it up: [LIST] [*]0001: internal unit number foes up to above 0900, the units are mostly in the same order as in game (wars). In OW many units moved to Extra or game category, they are usually found after their logical block [*]mat3: can be mat1 or mat3 (mat2 only used in Spirits). mat1 for animations far from the enemy (most shooting weapons), mat3 for animations that happen when the enemy is on the screen (melee attacks). not 100% consistent [*]b1: goes from b1 to b6, the attacks number for the unit (E.g. b1=beam saber b2=vulcan b3=beam rifle etc.). most of the time the same as the order in game, but not always. [*]v1: attack version, if there are special variant of an attack (e.g. a cutin) it will be v2 [*]c1: attack scene, longer attacks are broken up into multiple scenes Wars supports up to 3 scenes (OW up to 6) [*]Z: can be a few things at the end of the name:Z, ah, am, an, bh, bm [LIST] [*]Z:no idea [*]ah, bh: animation for an attack hitting, sometimes there is an alternate variant, which gets the bh [*]am,bm: same as above, but when the attack misses (usually beam saber attacks) [*]an: when the hit and miss is the same animation [/LIST] [/LIST] hope this was somewhat informative. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
PC, Console & Handheld Discussions
Sony PSP
SD Gundam G Generation Overworld english translation
General chit-chat
Help
Users
Settings
Notifications
Miscellaneous
Inverse message direction
Display editor on top
Enable maximized mode
Display images as links
Hide bot messages
Hide statuses
Hide chatter list
Show messages from ignored users
Temporarily disable chat
Receive mention alerts
Sound notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Desktop notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Options
Options
View top chatters
Veho
Loading…
BigOnYa
Loading…
@
BakerMan
:
you go bro
+1
Today at 2:59 AM
@
BakerMan
:
i know, i know, i'm late
Today at 2:59 AM
@
Sicklyboy
:
@BigOnYa
, I'll rip a bag off my Volcano to that, brother
+2
Today at 3:01 AM
@
a_username_that_is_cool
:
DDDS . Dual Developer Dedede System
+1
Today at 3:02 AM
@
BakerMan
:
also happy birthday
@Xdqwerty
+1
Today at 4:13 AM
@
MysticStarlight
:
Hello
53 minutes ago
@
BigOnYa
:
Is it me you're looking for?
51 minutes ago
@
MysticStarlight
:
'Cause I wonder where you are
49 minutes ago
@
MysticStarlight
:
wait I got the lyrics mixed up
+1
48 minutes ago
@
BigOnYa
:
And I wonder what you do...Lol
48 minutes ago
@
BigOnYa
:
Its all good, I'm here to talk to you.
46 minutes ago
@
BigOnYa
:
Hello
45 minutes ago
@
MysticStarlight
:
It's me
+1
41 minutes ago
@
BigOnYa
:
I've been playing fallout4 all day, I went into a elevator and it kept going, never stopped, waited 5 minutes, must of been a bug. How bout you, whatcha do today?
+1
40 minutes ago
@
MysticStarlight
:
I'm wondering why a stray tuxedo cat has a cloudy eye
39 minutes ago
@
MysticStarlight
:
I've been playing TOTK all day also
+1
38 minutes ago
@
MysticStarlight
:
Oh you reminded me of those elevator nightmares
37 minutes ago
@
BigOnYa
:
Awesome game, fun how they force you to build, but you can build as you want
36 minutes ago
@
MysticStarlight
:
It is super fun, I actually prefer it over BoTW
+1
36 minutes ago
@
BigOnYa
:
The guy holding the sign always cracked me up, esp when you fail, and it falls
36 minutes ago
@
MysticStarlight
:
Ah yes, that guy lol. I still need to find all his signs. The game has a lot to do though so I don't know what to finish first
34 minutes ago
@
MysticStarlight
:
I'm 120 hours in and am still like 44.4% done
+1
33 minutes ago
@
BigOnYa
:
Good times. Building is starting to get good around now for you. You making me want to make run thru again.
32 minutes ago
@
BigOnYa
:
Ok good chatting, enjoy your gaming, and avoid the lightning, or put your sword away. Good night.
22 minutes ago
@
Veho
:
https://i.imgur.com/E1U7Nlt.mp4
2 minutes ago
Submit
@
Veho
:
https://i.imgur.com/E1U7Nlt.mp4
2 minutes ago
Chat
2