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Nintendo DS
Ripping Sound Effects from 999: 9 hours, 9 Persons, 9 Doors
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<blockquote data-quote="FAST6191" data-source="post: 9135314" data-attributes="member: 32303"><p>Paid requests tend to be frowned upon.</p><p></p><p>Anyway the vast vast majority of DS games use the SDAT sound format for which there are loads of tools. Any sound effects usually being in the SWAV format which may be contained in the SWAR archive but games can vary there a bit. Any number of tools will extract them just fine (vgmtrans, the humble ndssndext, vmgtoolbox probably somewhere in there... SWAV is basically just a raw wave file with a few bits tacked on in most cases so it is not even like the midi type music where SSEQ needs helper sounds and a player).</p><p></p><p>Some games will mix it up ( <a href="https://gbatemp.net/threads/the-various-audio-formats-of-the-ds.305167/" target="_blank">https://gbatemp.net/threads/the-various-audio-formats-of-the-ds.305167/</a> is my thread I have to note various ones) but I had not heard this game was different, which I would like to think I would have but at the same time I could see it being custom.</p><p></p><p>If you only want a rip you do also have the traditional line in (think aux cord into your PC) and emulator rip methods (record a loop back with audacity or something and slice accordingly). If there is a sound test in the game then fantastic, if note then depending upon how many effects there are you can find a place with no music (or mute the music somehow, can include simply turning the volume down in the music itself which I have done for a few things, if in an emulator then the audio channels option various emulators have might be useful here to disable the ones playing music -- the DS has 16 general purpose channels so some might be dedicated to music playback) and do the various effects. If some effects are rare in game or something then assuming cheats won't see you get there and many chances to grab it then you can also try overwriting files -- if you find the files then overwriting might not need any knowledge of the formats within as overwriting amounts to copy-paste-rename and rebuild ROM.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 9135314, member: 32303"] Paid requests tend to be frowned upon. Anyway the vast vast majority of DS games use the SDAT sound format for which there are loads of tools. Any sound effects usually being in the SWAV format which may be contained in the SWAR archive but games can vary there a bit. Any number of tools will extract them just fine (vgmtrans, the humble ndssndext, vmgtoolbox probably somewhere in there... SWAV is basically just a raw wave file with a few bits tacked on in most cases so it is not even like the midi type music where SSEQ needs helper sounds and a player). Some games will mix it up ( [URL]https://gbatemp.net/threads/the-various-audio-formats-of-the-ds.305167/[/URL] is my thread I have to note various ones) but I had not heard this game was different, which I would like to think I would have but at the same time I could see it being custom. If you only want a rip you do also have the traditional line in (think aux cord into your PC) and emulator rip methods (record a loop back with audacity or something and slice accordingly). If there is a sound test in the game then fantastic, if note then depending upon how many effects there are you can find a place with no music (or mute the music somehow, can include simply turning the volume down in the music itself which I have done for a few things, if in an emulator then the audio channels option various emulators have might be useful here to disable the ones playing music -- the DS has 16 general purpose channels so some might be dedicated to music playback) and do the various effects. If some effects are rare in game or something then assuming cheats won't see you get there and many chances to grab it then you can also try overwriting files -- if you find the files then overwriting might not need any knowledge of the formats within as overwriting amounts to copy-paste-rename and rebuild ROM. [/QUOTE]
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