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"Resident Evil 2 Remake" gets a fully playable fixed camera mod
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<blockquote data-quote="ShadowOne333" data-source="post: 10378161" data-attributes="member: 321711"><p>I found a full playthrough with the fixed camera mod on YouTube from a Russian Youtuber called CRAZY IVAN:</p><p></p><p>[spoiler=Part #1]</p><p>[MEDIA=youtube]k98ndgGJJqY[/MEDIA][/spoiler]</p><p>[spoiler=Part #2][MEDIA=youtube]ly15j0bE5bs[/MEDIA][/spoiler]</p><p>[spoiler=Part #3][MEDIA=youtube]yI7t-GT9-0Y[/MEDIA][/spoiler]</p><p>It's impressive to see how the auto-aim works with certain enemies and bosses, seems like you can slightly adjust the aim by moving the gun up, down, left or right, and doing that changes the auto-aim to specific parts of the enemy, like seen with the zombies and Birkin's eye, to be able to properly aim to more critical parts of the enemy's with the fixed camera perspective.</p><p></p><p>This is surely an impressive feat! Makes the fixed mod certainly enjoyable without the hassles of the 3rd person aiming, reminds me a bit of how Eternal Darkness handled its aiming mechanics in fixed camera, where you could aim for specific parts of an enemy's body depending on slight direction changes when aiming. This is without a doubt one of the best examples of fixed camera aiming mechanics I've seen so far.</p><p></p><p>Bravo to the developer behind it, it's certainly a technological wonder!</p></blockquote><p></p>
[QUOTE="ShadowOne333, post: 10378161, member: 321711"] I found a full playthrough with the fixed camera mod on YouTube from a Russian Youtuber called CRAZY IVAN: [spoiler=Part #1] [MEDIA=youtube]k98ndgGJJqY[/MEDIA][/spoiler] [spoiler=Part #2][MEDIA=youtube]ly15j0bE5bs[/MEDIA][/spoiler] [spoiler=Part #3][MEDIA=youtube]yI7t-GT9-0Y[/MEDIA][/spoiler] It's impressive to see how the auto-aim works with certain enemies and bosses, seems like you can slightly adjust the aim by moving the gun up, down, left or right, and doing that changes the auto-aim to specific parts of the enemy, like seen with the zombies and Birkin's eye, to be able to properly aim to more critical parts of the enemy's with the fixed camera perspective. This is surely an impressive feat! Makes the fixed mod certainly enjoyable without the hassles of the 3rd person aiming, reminds me a bit of how Eternal Darkness handled its aiming mechanics in fixed camera, where you could aim for specific parts of an enemy's body depending on slight direction changes when aiming. This is without a doubt one of the best examples of fixed camera aiming mechanics I've seen so far. Bravo to the developer behind it, it's certainly a technological wonder! [/QUOTE]
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