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<blockquote data-quote="DocKlokMan" data-source="post: 7006704" data-attributes="member: 75506"><p>This is so odd. The 100% catch code is set up basically the same as the EXP code and yet altering it in a similar fashion is not working.</p><p></p><p>To break it down:</p><p></p><p>[code]</p><p>[EXP 5x]</p><p>D3000000 00000000</p><p>005970D8 E1D002B2</p><p>005970DC E92D4002</p><p>005970E0 E3A01005</p><p>005970E4 E0000190</p><p>005970E8 E8BD8002</p><p>00490E4C EB041983</p><p>[/code]</p><p>This code does the following:</p><p>[code]</p><p>Writes the following bytes to code.bin starting at address 0x005970D8:</p><p>B2 02 D0 E1 02 40 2D E9 05 10 A0 E3 90 01 00 E0 02 80 BD E8</p><p></p><p>This is assembly code which translate to this:</p><p>0x5970D8: LDRH R0, [R0, #0x22]</p><p>0x5970DC: PUSH {R1, LR}</p><p>0x5970E0: MOV R1, #5</p><p>0x5970E4: MUL R0, R0, R1</p><p>0x5970E8: POP {R1, PC}</p><p></p><p>This code basically multiplies your EXP by the amount at 0x005970E0.</p><p>[/code]</p><p>The final line of the code takes place at 0x00490E4C. This is the part of code.bin that handles exp. Your non-working EXP code from before was this:</p><p>[code]</p><p>00490E4C EB041983</p><p></p><p>This is more assembly code that translates to this:</p><p>0x490E4C: BL #0x597460</p><p></p><p>Which points the code to the address 0x00597460 instead of using the built-in </p><p>function for calculating EXP. You can see why this does not work as the </p><p>address we actually need it to jump to is 0x005970D8.</p><p>[/code]</p><p>Introduce the new code you posted:</p><p>[code]</p><p>00490E4C EB0418A1</p><p></p><p>This assembly code translates to:</p><p>0x490E4C: BL #0x5970D8</p><p>[/code]</p><p>This is what we actually needed and this is why it fixed the issue.</p><p></p><p>Applying the same logic to the 100% Catch rate code should yield similar results, however it does not. And I'm having trouble figuring out why. I apologize for the delay but I'll have the EXP Multiplier code released in another update soon.</p></blockquote><p></p>
[QUOTE="DocKlokMan, post: 7006704, member: 75506"] This is so odd. The 100% catch code is set up basically the same as the EXP code and yet altering it in a similar fashion is not working. To break it down: [code] [EXP 5x] D3000000 00000000 005970D8 E1D002B2 005970DC E92D4002 005970E0 E3A01005 005970E4 E0000190 005970E8 E8BD8002 00490E4C EB041983 [/code] This code does the following: [code] Writes the following bytes to code.bin starting at address 0x005970D8: B2 02 D0 E1 02 40 2D E9 05 10 A0 E3 90 01 00 E0 02 80 BD E8 This is assembly code which translate to this: 0x5970D8: LDRH R0, [R0, #0x22] 0x5970DC: PUSH {R1, LR} 0x5970E0: MOV R1, #5 0x5970E4: MUL R0, R0, R1 0x5970E8: POP {R1, PC} This code basically multiplies your EXP by the amount at 0x005970E0. [/code] The final line of the code takes place at 0x00490E4C. This is the part of code.bin that handles exp. Your non-working EXP code from before was this: [code] 00490E4C EB041983 This is more assembly code that translates to this: 0x490E4C: BL #0x597460 Which points the code to the address 0x00597460 instead of using the built-in function for calculating EXP. You can see why this does not work as the address we actually need it to jump to is 0x005970D8. [/code] Introduce the new code you posted: [code] 00490E4C EB0418A1 This assembly code translates to: 0x490E4C: BL #0x5970D8 [/code] This is what we actually needed and this is why it fixed the issue. Applying the same logic to the 100% Catch rate code should yield similar results, however it does not. And I'm having trouble figuring out why. I apologize for the delay but I'll have the EXP Multiplier code released in another update soon. [/QUOTE]
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@
K3Nv2
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Don't know if that's even possible for the firmware
Today at 4:52 AM
@
K3Nv2
:
You can remove the bloat ware and ads easily but can't install a rom
Today at 4:53 AM
@
BigOnYa
:
https://kotaku.com/nintendo-switch-yuzu-emulator-github-piracy-zelda-1851452740
Today at 4:55 AM
@
BigOnYa
:
https://torrentfreak.com/one-nintendo-dmca-notice-just-wiped-out-8535-yuzu-emulator-forks-240502/
Today at 5:13 AM
@
K3Nv2
:
20 some years later crash bandicoot still pisses me off
Today at 5:56 AM
@
K3Nv2
:
https://youtu.be/9pwfLTaW8J8?si=FaKUzB-OBP92LnUD
+1
Today at 6:16 AM
@
BigOnYa
:
Have you jail broke your ps4 yet?
Today at 6:26 AM
@
K3Nv2
:
I've been on since 9.0
+1
Today at 6:28 AM
@
BigOnYa
:
Are you gonna do your ps5 if the hack comes? Is there worries of bans, like the ps3
Today at 6:29 AM
@
K3Nv2
:
Probably not I got cross play friends
+1
Today at 6:30 AM
@
K3Nv2
:
By then I'll have some little mini pc anyway
Today at 6:30 AM
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ZeroT21
:
only ps5 updated to latest firmware can go on psn, jailbroken ones just don't use psn or they risk getting flagged or banned, altho spouting profanity in online play alredy does that
Today at 7:54 AM
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K3Nv2
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Keep current Gen consoles stock mod last gen imo
Today at 8:48 AM
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DinohScene
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Anyone dumb enough to get banned for spouting profanity deserves it.
Today at 11:42 AM
Y
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YuseiFD
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Then how come you do it and don't get banned ? or is it a question of getting caught doing it ?
Today at 11:56 AM
Y
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YuseiFD
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Today at 11:56 AM
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BakerMan
:
wtf is the point of banning swearing in games? that's utterly a dumb decision
the new generation playing MWII won't be as hardened as the previous one playing original MW2
Today at 1:17 PM
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Veho
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What's the point of video games? Kids playing video games won't be as hardened as the previous ones getting shoved down a hillside.
+1
Today at 1:29 PM
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BakerMan
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exactly my point
Today at 1:35 PM
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BakerMan
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kids, yall are fucking pussies, grow some asshair before you even
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touch My Friend Peppa Pig or Mario's Early Years
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ddddddddddddddddddddddd
29 minutes ago
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Bunjolio
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my fingie hurt
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HiradeGirl
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Why?
28 minutes ago
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Bunjolio
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hangnail thing I think
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... that's rough buddy
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... that's rough buddy
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