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Nintendo 3DS
[Release] Basic Monster Hunter Stories Save Editor
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<blockquote data-quote="Scarlet" data-source="post: 6741569" data-attributes="member: 359397"><p>Ahahaha, I broke my Velocidrome trying to change species. Still a Velocidrome, but now it can't jump and does the radar when I press B.</p><p></p><p>Anyway, basic info on monsters! Information starts at 0xA150, and each monster's data seems to go for 0x100 past that. From the first part of one monster to just before the next is 0x478 but a lot of that is 0s so I'm not sure if there's any significance there.</p><p></p><p>I've made the assumption the data starts with the name, and the offsets below are just to be added on.</p><p>[CODE]</p><p>0x00 Name</p><p>0x38 Something related to monstie abilities (the thing I edited to get radar on my Velocidrome)</p><p>// 04 00 = Velocidrome</p><p>// 0C 11 = Azuros</p><p>0x44 Current HP?</p><p>0x46 Max HP?</p><p>0x48 Attack</p><p>0x4A Defense</p><p>0x4C Agility</p><p>0x5C Level</p><p>0xE0 EXP</p><p>[/CODE]</p><p>Haven't played with any of these values yet, but I plan to now ♪</p><p></p><p>Edit: Okay so I gave my Azuros the Velocidrome jump and... It worked! But upon landing, it partially falls into the floor and softlocks the game. The game isn't actually frozen but there's no way to end the animation.</p><p>[SPOILER="An amusing image to save you the trouble of doing it yourself"]</p><p><img src="http://i.imgur.com/lkrHC3y.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/SPOILER]</p><p>As a note, 0xE0 definitely works for EXP, but setting it too high will just reset after battle to what is normal (I tried FF FF FF FF just for the sake of testing).</p><p></p><p>Edit 2: Set my Velocidrome's EXP to FF FF FF 00 and it jumped to Level 99 (Max). The EXP curve might be different for other monsters, but I'll just assume that's enough to max any monster for now.</p><p>[SPOILER="Too much EXP lol"]</p><p><img src="http://i.imgur.com/3lo0j0a.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Scarlet, post: 6741569, member: 359397"] Ahahaha, I broke my Velocidrome trying to change species. Still a Velocidrome, but now it can't jump and does the radar when I press B. Anyway, basic info on monsters! Information starts at 0xA150, and each monster's data seems to go for 0x100 past that. From the first part of one monster to just before the next is 0x478 but a lot of that is 0s so I'm not sure if there's any significance there. I've made the assumption the data starts with the name, and the offsets below are just to be added on. [CODE] 0x00 Name 0x38 Something related to monstie abilities (the thing I edited to get radar on my Velocidrome) // 04 00 = Velocidrome // 0C 11 = Azuros 0x44 Current HP? 0x46 Max HP? 0x48 Attack 0x4A Defense 0x4C Agility 0x5C Level 0xE0 EXP [/CODE] Haven't played with any of these values yet, but I plan to now ♪ Edit: Okay so I gave my Azuros the Velocidrome jump and... It worked! But upon landing, it partially falls into the floor and softlocks the game. The game isn't actually frozen but there's no way to end the animation. [SPOILER="An amusing image to save you the trouble of doing it yourself"] [IMG]http://i.imgur.com/lkrHC3y.png[/IMG] [/SPOILER] As a note, 0xE0 definitely works for EXP, but setting it too high will just reset after battle to what is normal (I tried FF FF FF FF just for the sake of testing). Edit 2: Set my Velocidrome's EXP to FF FF FF 00 and it jumped to Level 99 (Max). The EXP curve might be different for other monsters, but I'll just assume that's enough to max any monster for now. [SPOILER="Too much EXP lol"] [IMG]http://i.imgur.com/3lo0j0a.png[/IMG] [/SPOILER] [/QUOTE]
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