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Nintendo 3DS
[Release] Basic Monster Hunter Stories Save Editor
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<blockquote data-quote="secXsQuared" data-source="post: 6741055" data-attributes="member: 377492"><p>According to this thread-> <a href="https://gbatemp.net/threads/request-monster-hunter-stories-save-data-format-list.444808/" target="_blank">https://gbatemp.net/threads/request-monster-hunter-stories-save-data-format-list.444808/</a></p><p>I did some experiments. I wrote some simple C code and successfully set all my existing items to 999. Here are some stuff I found out:</p><p></p><p>0. The offset and layout info is in the thread above.</p><p>1. Items are ordered according to the order they are displayed in game not their item ids.</p><p>2. some item ids are invalid and WILL crash the game.</p><p>3. Key items shouldn't be set to more than 1. The first key item's id is 1227 (decimal), followed by the other key items. Since key items are always displayed after all the normal items, I ASSUME, *ASSUME being the keyword, that the program should stop once it reaches the item with id 1227.</p><p>4. Items that the player has not yet obtained will have 0000 id and 0000 quantity. However, space is reserved for those ids because in the sav file sometimes there are space for multiple items between two existing items. Once the player obtains an item, the item id is permanently kept in the save file. If the player run out an existing item, the record in save file will still have the item ID but with 0 quantity. Lastly, I GUESS the item box ID order is fixed.</p><p>5. I don't know all the valid ids/complete id-item mapping yet.</p><p></p><p>If monster editing does not come out after a while. I will try to analyze the save format of monsters if I have time (not sure when). This game is exactly like Pokemon. Ultimately people would like monsters with 9 slots and perfect skill slots layout.</p><p></p><p>[MERGED]auto[/MERGED]</p><p></p><p></p><p></p><p>Just A Notification....</p></blockquote><p></p>
[QUOTE="secXsQuared, post: 6741055, member: 377492"] According to this thread-> [URL]https://gbatemp.net/threads/request-monster-hunter-stories-save-data-format-list.444808/[/URL] I did some experiments. I wrote some simple C code and successfully set all my existing items to 999. Here are some stuff I found out: 0. The offset and layout info is in the thread above. 1. Items are ordered according to the order they are displayed in game not their item ids. 2. some item ids are invalid and WILL crash the game. 3. Key items shouldn't be set to more than 1. The first key item's id is 1227 (decimal), followed by the other key items. Since key items are always displayed after all the normal items, I ASSUME, *ASSUME being the keyword, that the program should stop once it reaches the item with id 1227. 4. Items that the player has not yet obtained will have 0000 id and 0000 quantity. However, space is reserved for those ids because in the sav file sometimes there are space for multiple items between two existing items. Once the player obtains an item, the item id is permanently kept in the save file. If the player run out an existing item, the record in save file will still have the item ID but with 0 quantity. Lastly, I GUESS the item box ID order is fixed. 5. I don't know all the valid ids/complete id-item mapping yet. If monster editing does not come out after a while. I will try to analyze the save format of monsters if I have time (not sure when). This game is exactly like Pokemon. Ultimately people would like monsters with 9 slots and perfect skill slots layout. [MERGED]auto[/MERGED] Just A Notification.... [/QUOTE]
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[Release] Basic Monster Hunter Stories Save Editor
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@
Xdqwerty
:
@MysticStarlight
, oh Yea I recall my PS3 can do that
Today at 10:02 PM
@
Xdqwerty
:
Modded ofc
Today at 10:03 PM
@
Xdqwerty
:
Speaking of my PS3 i havent downloaded any games yet bc my wifi is too slow
Today at 10:04 PM
@
Xdqwerty
:
and also because blackouts here are very common and that could damage the console
Today at 10:04 PM
@
MysticStarlight
:
Do you have a surge protector or an UPS?
Today at 10:07 PM
@
BigOnYa
:
Yea but to play the next gen games, you must have those games on internal, or buy the official ssd expansion cards, which are expensive
Today at 10:08 PM
@
Xdqwerty
:
@MysticStarlight
, dunno what each one of those are
Today at 10:08 PM
@
Xdqwerty
:
@MysticStarlight
, my PS3 was already modded when my dad bought it for me and my brother
Today at 10:08 PM
@
MysticStarlight
:
A surge protector is a device that protects your electronics from fluctuations. I recommend having your console plugged into one of those
Today at 10:12 PM
@
MysticStarlight
:
An UPS is even better because it has an internal battery that keeps your system on even if the power goes out, but it's much more expensive obviously
Today at 10:12 PM
@
Xdqwerty
:
@MysticStarlight
, oh i recall seeing one in some in the houses of some relatives, including my dad's apartment
57 minutes ago
@
Xdqwerty
:
@MysticStarlight
, although whatever device we plug into them stops getting power anyways lol
54 minutes ago
@
MysticStarlight
:
that's weird
53 minutes ago
@
Xdqwerty
:
@MysticStarlight
, and oh i was talking about ups
53 minutes ago
@
Xdqwerty
:
No not that one
53 minutes ago
@
Xdqwerty
:
Surge protectors are what i was talking about
52 minutes ago
@
Xdqwerty
:
Yea I got confused for a bit
52 minutes ago
@
BakerMan
:
@Xdqwerty
literally juan:
+1
50 minutes ago
@
BigOnYa
:
On the series s/x you can use a external HD but any next gen games must be on your internal ssd, or you can buy a ssd expansion card, but pricey. Any xbone, 360, or og Xbox games can be played from external tho.
32 minutes ago
@
K3Nv2
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Series §€×
27 minutes ago
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BigOnYa
:
Insert **** here
+1
25 minutes ago
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K3Nv2
:
What a tiny memory card
24 minutes ago
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BigOnYa
:
Rumble packs are important
24 minutes ago
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K3Nv2
:
Make sure it's fully charged
23 minutes ago
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Psionic Roshambo
:
I remember someone made a vibrating Wiimote homebrew lol
9 minutes ago
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@
Psionic Roshambo
:
I remember someone made a vibrating Wiimote homebrew lol
9 minutes ago
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