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<blockquote data-quote="V10lator" data-source="post: 10343019" data-attributes="member: 485896"><p>As said my own guess is this depends on the SSD itself. Or better on the FTL / the wear leveling algos used. For example have a look at this: <a href="https://gbatemp.net/threads/wiiu-tiramisu-aroma-cant-install-updates-dlc-or-eshop-games.646714" target="_blank">https://gbatemp.net/threads/wiiu-tiramisu-aroma-cant-install-updates-dlc-or-eshop-games.646714</a> - I say a Y able is needed there but I'm not entirely sure as the datasheet just tells the peak ampeere of the 10 TB model but the 500 GB model seems to generally need less power. So the linked thread might indeed show a dying SSD, we'll see once the user added a Y cable (in case this still produces errors I'll tell the user to read out S.M.A.R.T. values and in case they don't show any kind of error use tools to detect hardware damages on the SSD).</p><p>[automerge]1706261257[/automerge]</p><p></p><p>Game saves, game stats (what did you play at what point in time? How long did you play it? And so on), console stats (when was it powered on last time? What's the current uptime? When was the last standby operation? What has beeen done in standby operations? ...), crypto updates, ... The Wii U does a lot of writes, don't underestimate them. In fact the internal flash memory had been slowed down a lot by Nintendo by adding a SLC cache, so the MLC won't die fast. This SLC then had been protected from fast dying by adding a RAM cache. The USB drive doesn't get these kind of kill-writing protection.</p></blockquote><p></p>
[QUOTE="V10lator, post: 10343019, member: 485896"] As said my own guess is this depends on the SSD itself. Or better on the FTL / the wear leveling algos used. For example have a look at this: [URL]https://gbatemp.net/threads/wiiu-tiramisu-aroma-cant-install-updates-dlc-or-eshop-games.646714[/URL] - I say a Y able is needed there but I'm not entirely sure as the datasheet just tells the peak ampeere of the 10 TB model but the 500 GB model seems to generally need less power. So the linked thread might indeed show a dying SSD, we'll see once the user added a Y cable (in case this still produces errors I'll tell the user to read out S.M.A.R.T. values and in case they don't show any kind of error use tools to detect hardware damages on the SSD). [automerge]1706261257[/automerge] Game saves, game stats (what did you play at what point in time? How long did you play it? And so on), console stats (when was it powered on last time? What's the current uptime? When was the last standby operation? What has beeen done in standby operations? ...), crypto updates, ... The Wii U does a lot of writes, don't underestimate them. In fact the internal flash memory had been slowed down a lot by Nintendo by adding a SLC cache, so the MLC won't die fast. This SLC then had been protected from fast dying by adding a RAM cache. The USB drive doesn't get these kind of kill-writing protection. [/QUOTE]
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