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Project C.A.R.S possibly cancelled (720p/23fps)
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<blockquote data-quote="DiscostewSM" data-source="post: 5509905" data-attributes="member: 157500"><p>With how long it's been in development, the numerous platforms that were added and removed since its conception, and the fact that the devs pushed the Wii U version to the side to focus on getting the PS4/XB1/PC version out first, was anyone expecting the Wii U version to perform well? All the previous talk about the Wii U version being this great thing from a year ago and on.....was that actually true, or were they just spouting at the mouth?</p><p> </p><p>The problem that plagues most Wii U versions of games is that the devs don't care about it. Either a game never releases for it, gets delayed, or is outsourced by a shoddy group who doesn't have the skills to optimizing it for what Wii U needs. NFS:MW is one of the few games that the devs took care to develop for the Wii U. The game for other platforms was released before the Wii U was out, so there was nothing they could do about a delay.</p><p> </p><p>As it is, most ports from 360/PS3 to Wii U were bad because of different development methodology. The CPUs, for instance, may all be PowerPC, but their strengths and weaknesses are different. An example is the Wii U utilizes a 4-stage pipeline, whereas the PS3/360 utilize pipelines that stretch from 32-40 stages. Long pipelines suffer far worse from instructions like branching compared to shorter ones (branching causes a wipe of the instruction queue, meaning longer pipelines take longer to fill)), but less branching that occurs benefits longer pipelines than shorter ones. This one detail (among many) is a main cause for problems with ports to Wii U. If devs only focus on getting a game to work on Wii U using code designed with PS3/360 in mind, it's not going to perform well.</p></blockquote><p></p>
[QUOTE="DiscostewSM, post: 5509905, member: 157500"] With how long it's been in development, the numerous platforms that were added and removed since its conception, and the fact that the devs pushed the Wii U version to the side to focus on getting the PS4/XB1/PC version out first, was anyone expecting the Wii U version to perform well? All the previous talk about the Wii U version being this great thing from a year ago and on.....was that actually true, or were they just spouting at the mouth? The problem that plagues most Wii U versions of games is that the devs don't care about it. Either a game never releases for it, gets delayed, or is outsourced by a shoddy group who doesn't have the skills to optimizing it for what Wii U needs. NFS:MW is one of the few games that the devs took care to develop for the Wii U. The game for other platforms was released before the Wii U was out, so there was nothing they could do about a delay. As it is, most ports from 360/PS3 to Wii U were bad because of different development methodology. The CPUs, for instance, may all be PowerPC, but their strengths and weaknesses are different. An example is the Wii U utilizes a 4-stage pipeline, whereas the PS3/360 utilize pipelines that stretch from 32-40 stages. Long pipelines suffer far worse from instructions like branching compared to shorter ones (branching causes a wipe of the instruction queue, meaning longer pipelines take longer to fill)), but less branching that occurs benefits longer pipelines than shorter ones. This one detail (among many) is a main cause for problems with ports to Wii U. If devs only focus on getting a game to work on Wii U using code designed with PS3/360 in mind, it's not going to perform well. [/QUOTE]
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BakerMan
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I rather enjoy a life of taking it easy. I haven't reached that life yet though.
@
SylverReZ
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@Xdqwerty
, Ah, yeah, those ones.
+1
Today at 3:04 AM
@
SylverReZ
:
*puts on my pirate hat* Go ahead.
+1
Today at 3:04 AM
@
Xdqwerty
:
@SylverReZ
, although maybe tommorrow bc it's already 10 pm here
+1
Today at 3:06 AM
@
SylverReZ
:
@Xdqwerty
, Good night Xdqwerty.
+1
Today at 3:07 AM
@
Xdqwerty
:
@SylverReZ
, same
+1
Today at 3:07 AM
@
K3Nv2
:
F u c Y to the k
Today at 3:14 AM
@
Xdqwerty
:
@K3Nv2
, F u c k to the Y
Today at 3:16 AM
@
K3Nv2
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Y
Today at 3:16 AM
@
Xdqwerty
:
@K3Nv2
, Z
Today at 3:17 AM
@
K3Nv2
:
Zero
Today at 3:18 AM
@
Xdqwerty
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@K3Nv2
, Dr Willy
Today at 3:18 AM
@
K3Nv2
:
https://abcnews.go.com/US/3-swimmers-attacked-sharks-off-florida-panhandle/story?id=110942862
Today at 3:26 AM
@
BakerMan
:
yo guys the sonic x shadow generations trailer dropped today, and shadow just straight up decided, and i hate (love) to bring this dead meme up, but, it's morbin time
Today at 3:40 AM
@
BakerMan
:
also the game drops oct 25, so does call of duty black ops 6, i guess barbenheimer is happening again
Today at 3:41 AM
@
SylverReZ
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@K3Nv2
, Dang it, Psi.
Today at 3:51 AM
@
K3Nv2
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Shark tales
+1
Today at 3:52 AM
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BakerMan
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where else but florida?
Today at 3:52 AM
@
BakerMan
:
florida men just a different breed
+1
Today at 3:52 AM
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SylverReZ
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https://www.foxnews.com/us/man-sexual-assault-olaf-target
Today at 3:53 AM
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BakerMan
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are we talking the snowman from frozen? that olaf?
+1
Today at 3:54 AM
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SylverReZ
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Yes lol
Today at 3:54 AM
@
BakerMan
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oh no bro
Today at 3:54 AM
@
SylverReZ
:
>Florida man violates an Olaf plush.
He couldn't let it go with that one.
Today at 3:54 AM
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K3Nv2
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Floridawoman is the only thing that can ruin Floridaman
+1
Today at 3:56 AM
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28 minutes ago
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