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<blockquote data-quote="The_Ho" data-source="post: 10406662" data-attributes="member: 583322"><p>I read your message.</p><p></p><p>Thank you for informing that Final Doom now works better sonically with pop fe, possibly this is due to the CDDAs conversion to AT3.</p><p></p><p>But I don't understand why the comment was deleted.</p><p></p><p>Was it a false positive, did the game have problems afterwards?</p><p></p><p>Although Save States are always prone to failure without being linked to emulators or converters as well. Some games simply don't support save states well and have bugs.</p><p></p><p>======================================</p><p></p><p>[USER=623874]@Webardo[/USER]</p><p></p><p>I took a look at Asterix, on the Vita it shows error C1-2858-3, I haven't tested it for sure yet, but I did a quick search, I just need to confirm.</p><p></p><p>It seems to me the same error code reported by Mortal Kombat Trilogy and Skullmonkeys. I'm still going to test and see if they really have this code in common.</p><p></p><p>Although error codes are not very precise and can be several things. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite29" alt=":(" title="frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p></p><p>=======================================</p><p></p><p>Thanks again [USER=674453]@ronniesahlberg[/USER].</p><p></p><p>One question, I looked but couldn't find it.</p><p></p><p>does pop fe have any command to extract the EBOOT to the original image?</p><p></p><p>I say this because the size of images that use CDDA for AT3 is so smaller and advantageous in relation to the compressions I tested that it would be interesting to be able to use this function for this as well, saving storage space, being able to use both the ready-made EBOOT and extract a use that does not require EBOOT.</p></blockquote><p></p>
[QUOTE="The_Ho, post: 10406662, member: 583322"] I read your message. Thank you for informing that Final Doom now works better sonically with pop fe, possibly this is due to the CDDAs conversion to AT3. But I don't understand why the comment was deleted. Was it a false positive, did the game have problems afterwards? Although Save States are always prone to failure without being linked to emulators or converters as well. Some games simply don't support save states well and have bugs. ====================================== [USER=623874]@Webardo[/USER] I took a look at Asterix, on the Vita it shows error C1-2858-3, I haven't tested it for sure yet, but I did a quick search, I just need to confirm. It seems to me the same error code reported by Mortal Kombat Trilogy and Skullmonkeys. I'm still going to test and see if they really have this code in common. Although error codes are not very precise and can be several things. :( ======================================= Thanks again [USER=674453]@ronniesahlberg[/USER]. One question, I looked but couldn't find it. does pop fe have any command to extract the EBOOT to the original image? I say this because the size of images that use CDDA for AT3 is so smaller and advantageous in relation to the compressions I tested that it would be interesting to be able to use this function for this as well, saving storage space, being able to use both the ready-made EBOOT and extract a use that does not require EBOOT. [/QUOTE]
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