Reply to thread
GBAtemp.net - The Independent Video Game Community
Search
Search titles only
By:
Search titles only
By:
Reply to thread
GBAtemp.net - The Independent Video Game Community
Home
Log in
Terms & Rules
Donate
Forums
New posts
Search forums
Groups
Public Events
New
New posts
New resources
New blog entries
New profile posts
New blog entry comments
New threadmarks
Latest activity
Cheats
Cheat Codes Add and Request group
The Legend of Zelda: Tears of the Kingdom cheat codes
Pokémon Legends: Arceus cheat codes
Xenoblade Chronicles 3 cheat codes
Fire Emblem Engage cheat codes
Request a cheat...
Tutorials
Nintendo Switch tutorials
Nintendo 3DS tutorials
Nintendo Wii U tutorials
Reviews
Overview
Official reviews
Downloads
Latest reviews
Search resources
Blogs
New entries
New comments
Blog list
Search blogs
Chat
Top chatters
Search
Search titles only
By:
Search titles only
By:
Log in
Register
New posts
Search forums
Log in
Register
Home
Forums
PC, Console & Handheld Discussions
Nintendo Wii U
[OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dimok" data-source="post: 5833006" data-attributes="member: 152747"><p>Hey guys,</p><p></p><p>after looking closer at the GUI it is noticable that it does not use the GX2 engine to draw the textures. It simply uses OSScreenPutPixelEx function. This function is just a CPU way of poking into the scan buffer. That was kind of dissappointing to me as I was hoping for GX2. I mean no offense, the GUI looks good and it is nice that someone else was working on loadiine, but you can clearly see in the video how it is "refreshing" the pixel lines one after another. This way of drawing is not a good base for a GUI and is very slow. I knew about this function and that is why I didnt even start doing a GUI with that.</p><p></p><p>So because of that I continued my work on GX2. It took quite some time but I finally managed to initialze it all the way up and make it render textures correctly. Additionally I implemented a converter from PNG files to textures in run time which than can be used. I can render to both TV (up to 1080p) or the gamepad (DRC, up to max res. of 854x480) simultanious with same or different surfaces.</p><p>That means I now have everything that is needed to make a GX2 based GUI. Well everything except the skills to actually create good looking images <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" />. That is why I am writing here. I am looking for someone who wants to help out with the future "Loadiine GX2 v1.0" project and invest his time into create nice looking background, button, icons, etc. images. Someone with some experience in creating graphics with Photoshop or similar. Just simple PNG files will be sufficient.</p><p>If you want to help out, then just contact me here or on IRC.</p></blockquote><p></p>
[QUOTE="dimok, post: 5833006, member: 152747"] Hey guys, after looking closer at the GUI it is noticable that it does not use the GX2 engine to draw the textures. It simply uses OSScreenPutPixelEx function. This function is just a CPU way of poking into the scan buffer. That was kind of dissappointing to me as I was hoping for GX2. I mean no offense, the GUI looks good and it is nice that someone else was working on loadiine, but you can clearly see in the video how it is "refreshing" the pixel lines one after another. This way of drawing is not a good base for a GUI and is very slow. I knew about this function and that is why I didnt even start doing a GUI with that. So because of that I continued my work on GX2. It took quite some time but I finally managed to initialze it all the way up and make it render textures correctly. Additionally I implemented a converter from PNG files to textures in run time which than can be used. I can render to both TV (up to 1080p) or the gamepad (DRC, up to max res. of 854x480) simultanious with same or different surfaces. That means I now have everything that is needed to make a GX2 based GUI. Well everything except the skills to actually create good looking images :P. That is why I am writing here. I am looking for someone who wants to help out with the future "Loadiine GX2 v1.0" project and invest his time into create nice looking background, button, icons, etc. images. Someone with some experience in creating graphics with Photoshop or similar. Just simple PNG files will be sufficient. If you want to help out, then just contact me here or on IRC. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
PC, Console & Handheld Discussions
Nintendo Wii U
[OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)
General chit-chat
Help
Users
Settings
Notifications
Miscellaneous
Inverse message direction
Display editor on top
Enable maximized mode
Display images as links
Hide bot messages
Hide statuses
Hide chatter list
Show messages from ignored users
Temporarily disable chat
Receive mention alerts
Sound notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Desktop notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Options
Options
View top chatters
No one is chatting at the moment.
@
BigOnYa
:
Bakerman vs. Wario
Yesterday at 5:47 PM
@
BigOnYa
:
Announcer - "Ok folks we have a good fight today, Bakerman takes on Wario. This should be a good fight. Wait...why is bakerman undressing?"
Yesterday at 5:51 PM
@
BakerMan
:
Oh sorry, this is Wario? I thought it was your wife
+1
Yesterday at 5:58 PM
E
@
eenterx
:
hello guys how do i type on forums?
Yesterday at 5:59 PM
E
@
eenterx
:
i am the new user
+1
Yesterday at 5:59 PM
@
BigOnYa
:
I am the Eggman... I am the Walrus...
+1
Yesterday at 6:01 PM
E
@
eenterx
:
oh ok
Yesterday at 6:01 PM
@
RedColoredStars
:
What does it tell you when you try to type?
Yesterday at 6:04 PM
@
BakerMan
:
@BigOnYa
speaking of eggmen... eggman for smash
Yesterday at 6:08 PM
@
RedColoredStars
:
You click where it says "Write your reply..." and start typing? lol
+1
Yesterday at 6:09 PM
@
RedColoredStars
:
https://suckmybeatles.com/
+1
Yesterday at 6:11 PM
@
BakerMan
:
wow yeah john does suck
Yesterday at 7:38 PM
@
Veho
:
https://youtube.com/watch?v=Y23PPkftXIY
+1
Yesterday at 7:42 PM
@
SylverReZ
:
https://www.youtube.com/watch?v=kyhlqvXzsCE
+1
Yesterday at 8:06 PM
@
SylverReZ
:
@Dumpflam
, Report it or contact staff.
Yesterday at 8:07 PM
@
Sonic Angel Knight
:
DAYTONAAAAAAAA!!!!!!!!!!
+1
Yesterday at 8:51 PM
@
Xdqwerty
:
Hello
Yesterday at 10:20 PM
@
Xdqwerty
:
@Sonic Angel Knight
,
https://youtu.be/UEZZk3sVl4s?si=vZsZ3rMvZSZK3Xuv
Yesterday at 10:24 PM
@
BakerMan
:
Yesterday at 10:25 PM
@
Xdqwerty
:
@BakerMan
,
https://youtu.be/KaMSXIRReOo?si=2hRoijJtiwPUHXk5
Yesterday at 10:55 PM
@
NinStar
:
hiiii sisters
Yesterday at 11:48 PM
@
SylverReZ
:
https://www.youtube.com/watch?v=3gHl4P7AXt0
Yesterday at 11:52 PM
@
SylverReZ
:
https://www.youtube.com/watch?v=7zTei5RMhQ8
+1
54 minutes ago
@
Psionic Roshambo
:
https://youtu.be/35kbiqjnJog?si=1DEa1SDRiLUd3Bxi
+1
43 minutes ago
@
Xdqwerty
:
@SylverReZ
,
@Psionic Roshambo
sorry but im not that used to listening to non game music
+1
32 minutes ago
Submit
@
Xdqwerty
:
@SylverReZ, @Psionic Roshambo sorry but im not that used to listening to non game music
+1
32 minutes ago
Chat
0