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<blockquote data-quote="Cyan" data-source="post: 4381009" data-attributes="member: 746"><p>I agree, don't fix it not broken, and use it if there's a working one instead of making a new core, not a new game in the 'nsmb' series. (don't spend money on making something if there are still a stable working model, I fully understand that and I can't blame them to make money instead of loosing it on creating something different).</p><p>I just pointed that they "could" make something different. Maybe they ARE doing something different but didn't have time to complete it for the launch window so they didn't reveal it yet.</p><p></p><p></p><p>The full point of this discussion is that the WiiU game does look like the Wii game. (not talking about improved graphics due to hardware).</p><p></p><p>When they announced the mario game, I thought "oh no, another NSMB", because that's what it is: a game in the "NSMB" series. NOT a new series.</p><p></p><p></p><p>Edit:</p><p>You wanted me to provide a new idea which doesn't feel like something already done?</p><p>Here's an idea for a new "core":</p><p>A very big 3D world without sub levels. like Windwaker you could explore everything in one map, you could go from one point to another with different paths, could have missions and feel like a mix of action/plateform/adventure.</p><p>Like a "Mario and Luigi" but in 3D, with stars to find in a 3D world. </p><p></p><p>For example, in Mario sunshine, you "pass through the wall, select your level, and are teleported to the windmill map".</p><p>instead of "loading different level at the same place and choose your star to find", why not make it a real place in the big world? Why not make a walking path from the city to the windmill?</p><p></p><p>Each found star could make the story advanced and unlock other missions elsewhere. making sub stories, etc.</p><p>The Wii-U is powerful enough to stop making a level selector (it was required when consoles weren't powerful enough, like random encounter in RPG was when they couldn't display enemies).</p></blockquote><p></p>
[QUOTE="Cyan, post: 4381009, member: 746"] I agree, don't fix it not broken, and use it if there's a working one instead of making a new core, not a new game in the 'nsmb' series. (don't spend money on making something if there are still a stable working model, I fully understand that and I can't blame them to make money instead of loosing it on creating something different). I just pointed that they "could" make something different. Maybe they ARE doing something different but didn't have time to complete it for the launch window so they didn't reveal it yet. The full point of this discussion is that the WiiU game does look like the Wii game. (not talking about improved graphics due to hardware). When they announced the mario game, I thought "oh no, another NSMB", because that's what it is: a game in the "NSMB" series. NOT a new series. Edit: You wanted me to provide a new idea which doesn't feel like something already done? Here's an idea for a new "core": A very big 3D world without sub levels. like Windwaker you could explore everything in one map, you could go from one point to another with different paths, could have missions and feel like a mix of action/plateform/adventure. Like a "Mario and Luigi" but in 3D, with stars to find in a 3D world. For example, in Mario sunshine, you "pass through the wall, select your level, and are teleported to the windmill map". instead of "loading different level at the same place and choose your star to find", why not make it a real place in the big world? Why not make a walking path from the city to the windmill? Each found star could make the story advanced and unlock other missions elsewhere. making sub stories, etc. The Wii-U is powerful enough to stop making a level selector (it was required when consoles weren't powerful enough, like random encounter in RPG was when they couldn't display enemies). [/QUOTE]
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