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Nintendo begins banning pirates from 3DS online service
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<blockquote data-quote="Nemix77" data-source="post: 5342804" data-attributes="member: 180973"><p>.CIA files do use the header from what I've read in order to go online but just knowing that you can use any retail game regardless if it has online features or not is pretty re-assuring for me.</p><p> </p><p>From what I've gathered so far, the safest way to avoid Nintendo bans would be to use your own private header injected into .CIA and .3DZ files.</p><p> </p><p>This is purely scientific assumption, Nintendo is sniffing out users using public headers to play online games with .3DZ files.</p><p> </p><p>With .CIA files sniffing occurs in a different manner, if the game is installed onto the 3DS onto using CIA method with a public header and the user visits the eShop on the NAND in which the CIA game (with public header) is installed Nintendo will be able to sniff out the public header game regardless if the game has online features or has been played online using the public headers.</p><p> </p><p> </p><p>To wrap things up, .CIA installs with public headers are <strong>UNSAFE</strong> if the users has <strong>WiFi</strong> turned on and:</p><p> </p><p>1. Plays a .CIA installed game with public header and online features.</p><p> </p><p>2. Visits the eShop on the NAND in which the .CIA game (with public header is installed), safest would be not to visit the eShop at all with public header .CIA installed games.</p><p> </p><p> </p><p>Users with .3DZ public header files and <strong>WiFi</strong> turned on:</p><p> </p><p>1. Should <strong>NOT</strong> play the game unless WiFi is turned of manually via System Settings.</p><p> </p><p>2. Can visit eShop with .3DZ files.</p><p> </p><p> </p><p><strong>Edit</strong>:</p><p> </p><p>Of course if you have your own unused private header converted .3DZ and .CIA games then you're pretty much safe from Nintendo ban sniffs, given you do not use the same private header on more than one 3DS to play games online or visit the eShop (with .CIA installs) at the same moment in time.</p></blockquote><p></p>
[QUOTE="Nemix77, post: 5342804, member: 180973"] .CIA files do use the header from what I've read in order to go online but just knowing that you can use any retail game regardless if it has online features or not is pretty re-assuring for me. From what I've gathered so far, the safest way to avoid Nintendo bans would be to use your own private header injected into .CIA and .3DZ files. This is purely scientific assumption, Nintendo is sniffing out users using public headers to play online games with .3DZ files. With .CIA files sniffing occurs in a different manner, if the game is installed onto the 3DS onto using CIA method with a public header and the user visits the eShop on the NAND in which the CIA game (with public header) is installed Nintendo will be able to sniff out the public header game regardless if the game has online features or has been played online using the public headers. To wrap things up, .CIA installs with public headers are [B]UNSAFE[/B] if the users has [B]WiFi[/B] turned on and: 1. Plays a .CIA installed game with public header and online features. 2. Visits the eShop on the NAND in which the .CIA game (with public header is installed), safest would be not to visit the eShop at all with public header .CIA installed games. Users with .3DZ public header files and [B]WiFi[/B] turned on: 1. Should [B]NOT[/B] play the game unless WiFi is turned of manually via System Settings. 2. Can visit eShop with .3DZ files. [B]Edit[/B]: Of course if you have your own unused private header converted .3DZ and .CIA games then you're pretty much safe from Nintendo ban sniffs, given you do not use the same private header on more than one 3DS to play games online or visit the eShop (with .CIA installs) at the same moment in time. [/QUOTE]
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Shark tales
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florida men just a different breed
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