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<blockquote data-quote="Deleted member 319809" data-source="post: 4550570" data-attributes="member: 319809"><p>I would like to gently point you towards 1.30 and its lack of empty space in the V&A menu <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite51" alt="^_^" title="happy ^_^" loading="lazy" data-shortname="^_^" /></p><p> </p><p>That aside, thanks for the pictures. Here's a bit of info you were missing (I deal with that information daily, but you don't, so it's normal you were missing it):</p><p> </p><p>* DS resolution = 256x192</p><p>* SNES lo-res = 256x224 (NTSC), 256x239 (PAL)</p><p>* SNES hi-res = 512x448 (NTSC), 512x478 (PAL)</p><p> </p><p>With that out of the way, I also haven't heard of PAL folks saying their games were cut off, so really there are only 32 viewports to deal with, from scanlines 0 .. 191 to scanlines 32 .. 223.</p><p> </p><p>Perhaps, then, I could add the 32 viewport values at the end of the existing values?</p><p>[0] Entire screen</p><p>[1] Top, square pixels</p><p>[2] Bottom, square pixels</p><p>[3] Middle, square pixels</p><p>[4] Entire screen, smoothed</p><p>Lines 0-191 (top)</p><p>Lines 1-192</p><p>Lines 2-193</p><p>. . .</p><p>Lines 15-206</p><p>Lines 16-207 (middle)</p><p>Lines 17-208</p><p>. . .</p><p>Lines 29-220</p><p>Lines 30-221</p><p>Lines 31-222</p><p>Lines 32-223 (bottom)</p><p> </p><p>Essentially you were proposing an option with 32 values, and I don't know how tedious that would be to select with the Left and Right keys when only one press is recognised per 1/5 second. What would be more intuitive and quicker perhaps, would be a slider. But the GUI code is a mess, and I don't really want to touch it. Or a menu during emulation, but that would probably kill batteries and distract from the game.</p></blockquote><p></p>
[QUOTE="Deleted member 319809, post: 4550570, member: 319809"] I would like to gently point you towards 1.30 and its lack of empty space in the V&A menu ^_^ That aside, thanks for the pictures. Here's a bit of info you were missing (I deal with that information daily, but you don't, so it's normal you were missing it): * DS resolution = 256x192 * SNES lo-res = 256x224 (NTSC), 256x239 (PAL) * SNES hi-res = 512x448 (NTSC), 512x478 (PAL) With that out of the way, I also haven't heard of PAL folks saying their games were cut off, so really there are only 32 viewports to deal with, from scanlines 0 .. 191 to scanlines 32 .. 223. Perhaps, then, I could add the 32 viewport values at the end of the existing values? [0] Entire screen [1] Top, square pixels [2] Bottom, square pixels [3] Middle, square pixels [4] Entire screen, smoothed Lines 0-191 (top) Lines 1-192 Lines 2-193 . . . Lines 15-206 Lines 16-207 (middle) Lines 17-208 . . . Lines 29-220 Lines 30-221 Lines 31-222 Lines 32-223 (bottom) Essentially you were proposing an option with 32 values, and I don't know how tedious that would be to select with the Left and Right keys when only one press is recognised per 1/5 second. What would be more intuitive and quicker perhaps, would be a slider. But the GUI code is a mess, and I don't really want to touch it. Or a menu during emulation, but that would probably kill batteries and distract from the game. [/QUOTE]
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im chewing on possibly expired gum right now. it tastes normal
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cuz it expired 5 minutes ago
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wrong it probably expired somewhere in 2023 most likely
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ok i just checked a pack it expires 28 november 2024 so it isnt expired
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I've heard chewing expired gum, makes you grow a tail, just saying. You may need to buy new pants with a hole in the rear.
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I've also heard chewing expired gum causes hearing loss when wearing headphones.
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its probably still alive due to dumb people buying from there
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