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Metroid: Other M Redux (Based on Maxximum Edition)
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<blockquote data-quote="Nintendo Maniac" data-source="post: 9678966" data-attributes="member: 77052"><p>Just a question about actually distributing this modification when you get to that point.</p><p></p><p>As you may know, most game mods from N64 and older simply use patch files (IPS, BPS, xDelta, etc) which are not only quite simple to use in a cross-platform manner (there's even a <a href="https://www.romhacking.net/patch/" target="_blank">browser-based patcher</a>) but, in the case of Maxximum Edition, it requires a process that is a bit more lengthy, complicated, and much less cross-platform compatible (something I've been more focused on in recent months with the looming launch of the Steam Deck).</p><p></p><p>So I'm wondering if, unlike the original Maxximum Edition, you are able to distribute your version in a format that is a bit less involved to get up-and-running? I don't know if an xDelta patch file applied directly to a clean unscrubbed ISO would work, but what about Dolphin's new ability to load Riivolution patches? It's my understanding that Riivolution is commonly used as a means to load external files which is basically all that is being done here (outside of the gecko code of course).</p><p></p><p>Now I wouldn't suggest making it ONLY available as a Riivolution patch as that rules out USB Loaders, though it's additionally my impression that Riivolution patches don't <em>have</em> to be "obfuscated" and it can be set up that the according replaced files can be left out in the open in plain sight with a folder-tree arrangement that similarly matches the actual disc, allowing for people to optionally replace the files on the ISO directly if they choose to run it on real console hardware.</p><p></p><p>Heck, since this uses a gecko code anyway, there's even the Brawl-mod method of using a gecko code to load external files from an SD card (though it sounds like that sort of thing is outside of your expertise). In such a case that'd really only help with playing on real hardware since, currently, creating an emulated SD card for use in Dolphin is arguably just as involved as the current process required to get Maxximum Edition running and, as time goes on, there will be less and less interest in playing on real hardware anyway vs playing through Dolphin (but even then, it'd probably be best to at least not make it straight-up <em>impossible</em> to play on real hardware like was the case with some older SNES and N64 rom hacks)</p><p></p><p></p><p></p><p></p><p>If you're willing to use the Dolphin emulator rather than real console hardware, then <a href="https://forums.dolphin-emu.org/Thread-fork-primehack-fps-controls-and-more-for-metroid-prime" target="_blank">PrimeHack may be an option</a>.</p></blockquote><p></p>
[QUOTE="Nintendo Maniac, post: 9678966, member: 77052"] Just a question about actually distributing this modification when you get to that point. As you may know, most game mods from N64 and older simply use patch files (IPS, BPS, xDelta, etc) which are not only quite simple to use in a cross-platform manner (there's even a [URL='https://www.romhacking.net/patch/']browser-based patcher[/URL]) but, in the case of Maxximum Edition, it requires a process that is a bit more lengthy, complicated, and much less cross-platform compatible (something I've been more focused on in recent months with the looming launch of the Steam Deck). So I'm wondering if, unlike the original Maxximum Edition, you are able to distribute your version in a format that is a bit less involved to get up-and-running? I don't know if an xDelta patch file applied directly to a clean unscrubbed ISO would work, but what about Dolphin's new ability to load Riivolution patches? It's my understanding that Riivolution is commonly used as a means to load external files which is basically all that is being done here (outside of the gecko code of course). Now I wouldn't suggest making it ONLY available as a Riivolution patch as that rules out USB Loaders, though it's additionally my impression that Riivolution patches don't [I]have[/I] to be "obfuscated" and it can be set up that the according replaced files can be left out in the open in plain sight with a folder-tree arrangement that similarly matches the actual disc, allowing for people to optionally replace the files on the ISO directly if they choose to run it on real console hardware. Heck, since this uses a gecko code anyway, there's even the Brawl-mod method of using a gecko code to load external files from an SD card (though it sounds like that sort of thing is outside of your expertise). In such a case that'd really only help with playing on real hardware since, currently, creating an emulated SD card for use in Dolphin is arguably just as involved as the current process required to get Maxximum Edition running and, as time goes on, there will be less and less interest in playing on real hardware anyway vs playing through Dolphin (but even then, it'd probably be best to at least not make it straight-up [I]impossible[/I] to play on real hardware like was the case with some older SNES and N64 rom hacks) If you're willing to use the Dolphin emulator rather than real console hardware, then [URL='https://forums.dolphin-emu.org/Thread-fork-primehack-fps-controls-and-more-for-metroid-prime']PrimeHack may be an option[/URL]. [/QUOTE]
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