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<blockquote data-quote="Chadderz" data-source="post: 2604716" data-attributes="member: 173315"><p>The name of the course is not stored in the same place as the course. It is stored in serveral .szs files which are all in the Scene\UI\ folder of the disk. The should be some files like award.szs and event.szs, and some similarly named ones but with _U or _E for example. These control the languages, so for example _G is German on a PAL version of the game. You simply need to find one of your own language, open the file common.bmg, and from there you can change the names. To make sure it changes everywhere in the game, you should change all of the common.bmgs of your own language (there is one in each file). To make this quicker, you can export the common.bmg file from the szs modifier by selecting it, closing the editor, right clicking on it's name and pressing export. Importing can be achieved in a similar way. Hope this helps.</p></blockquote><p></p>
[QUOTE="Chadderz, post: 2604716, member: 173315"] The name of the course is not stored in the same place as the course. It is stored in serveral .szs files which are all in the Scene\UI\ folder of the disk. The should be some files like award.szs and event.szs, and some similarly named ones but with _U or _E for example. These control the languages, so for example _G is German on a PAL version of the game. You simply need to find one of your own language, open the file common.bmg, and from there you can change the names. To make sure it changes everywhere in the game, you should change all of the common.bmgs of your own language (there is one in each file). To make this quicker, you can export the common.bmg file from the szs modifier by selecting it, closing the editor, right clicking on it's name and pressing export. Importing can be achieved in a similar way. Hope this helps. [/QUOTE]
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Psionic Roshambo
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Shocking that some are in English
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@
Psionic Roshambo
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I think Switch 2 will launch about Christmas this year lol
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