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<blockquote data-quote="Lory171" data-source="post: 6579733" data-attributes="member: 367264"><p>[USER=746]@Cyan[/USER]</p><p></p><p>I think there is a problem in the way loadiine is handling the loading of RPLs from the update path.</p><p>Some games I tested work flawllessy but with the update hang on a black screen</p><p></p><p>From the UDP logs everything seem normal and the RPLs are loaded right but looking at the TCP log:</p><p></p><p>[CODE][0] LogString =>("CheckAndLoadRPL(mscorlib_dll.rpl) found and loading")</p><p>[0] LogString =>("/vol/external01/wiiu/games/The Quiet Collection (PAL eshop) [AQCP]/updates/v16//code")</p><p>[0] LogString =>("Loading RPL from update path")</p><p>[0] LogString =>("OSDynLoad_Acquire: mscorlib_dll result: -1160773608")</p><p></p><p>[0] LogString =>("CheckAndLoadRPL(mscorlib_dll.rpl) found and loading")</p><p>[0] LogString =>("/vol/external01/wiiu/games/99Moves (NTSC eshop) [BMVE]/updates/v32//code")</p><p>[0] LogString =>("Loading RPL from update path")</p><p>[0] LogString =>("OSDynLoad_Acquire: mscorlib_dll result: -1160773608")[/CODE]</p><p></p><p>both games hang in a loop trying to load the first RPL.</p><p>While the second game actually have mscorlib_dll.rpl on code update path, the first one only have app.xml and cos.xml in the update code folder and from the UDP logs all RPXs and RPLs are indeed loaded from the main code path.</p><p>I also tried merging the update of the second game on the game instead of using the update folder and it works, so the problem must be in the way loadiine is loading the update.</p><p>There are many other games that give me the same behaviour and so far only two games boot using RPLs and an update folder (both crashing immediately after the splash screen but at least it's a different problem)</p></blockquote><p></p>
[QUOTE="Lory171, post: 6579733, member: 367264"] [USER=746]@Cyan[/USER] I think there is a problem in the way loadiine is handling the loading of RPLs from the update path. Some games I tested work flawllessy but with the update hang on a black screen From the UDP logs everything seem normal and the RPLs are loaded right but looking at the TCP log: [CODE][0] LogString =>("CheckAndLoadRPL(mscorlib_dll.rpl) found and loading") [0] LogString =>("/vol/external01/wiiu/games/The Quiet Collection (PAL eshop) [AQCP]/updates/v16//code") [0] LogString =>("Loading RPL from update path") [0] LogString =>("OSDynLoad_Acquire: mscorlib_dll result: -1160773608") [0] LogString =>("CheckAndLoadRPL(mscorlib_dll.rpl) found and loading") [0] LogString =>("/vol/external01/wiiu/games/99Moves (NTSC eshop) [BMVE]/updates/v32//code") [0] LogString =>("Loading RPL from update path") [0] LogString =>("OSDynLoad_Acquire: mscorlib_dll result: -1160773608")[/CODE] both games hang in a loop trying to load the first RPL. While the second game actually have mscorlib_dll.rpl on code update path, the first one only have app.xml and cos.xml in the update code folder and from the UDP logs all RPXs and RPLs are indeed loaded from the main code path. I also tried merging the update of the second game on the game instead of using the update folder and it works, so the problem must be in the way loadiine is loading the update. There are many other games that give me the same behaviour and so far only two games boot using RPLs and an update folder (both crashing immediately after the splash screen but at least it's a different problem) [/QUOTE]
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