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<blockquote data-quote="Sonic Angel Knight" data-source="post: 6595829" data-attributes="member: 391856"><p>I dunno what is going on, and i am sorry people levels are getting deleted and other negatively impacts, but for whatever reason they decided to do this may have been cause of players complaints. </p><p></p><p>To be honest, most of the levels (Mostly in expert and super expert) Are very bad, and its just my opinion. When i play Mario games, i shouldn't have to be losing 100 lives each time, cause those games aren't a "IMPOSSIBLE MODE" Where the levels people create are nothing like the ones nintendo course designers create. There never been a mario game were i get lost, fall into traps, hit hidden blocks leading to pitfalls, placing power ups in unsuspecting obvious places only to find out hidden blocks trap you. (For people who don't know. There is a retry button that starts you at the beginning of the level with one life lost. Exactly like Sonic Adventure 2, even if you touched a checkpoint, you lost it using that option) So imagin falling into one of those with 500 second on the clock? You just gonna wait till time run out to start from checkpoint or start over from beginning?</p><p></p><p>Then there levels that just spam enemies, levels where you can get yourself stuck if you dunno what to do, Forcing you to lose a life, levels with no power ups and so many hazzards, levels with glitches that people exploit as the only way people are supposed to complete the stage (One of the biggest problems, if you don't know the glitch exist, how would you know what to do) Levels that just has fustration of precise movements, levels that complete thereself (As known for auto level, which means you don't do anything for easy clear. You have fun watching that or would you rather have been playing instead?) Levels with very low timers that only Frame precise movements can clear in the purposly lowered time limit, levels that have starting points where enemies are placed above you out of sight only to kill you if you didn't know before, jumping blindly into bottomless pits to reach a unknown area of the course, and last but not least, a door or shortcut hidden somewhere leading to the end of the level easily if you didn't know those existed.</p><p></p><p>There is so many things that is uploaded like that, Those people at nintendo would be very offended or shamed to think these are the kind of levels players wanted, they aren't nintendo standards. Never have i played a mario game where your constantly forced to lose lives through a trial and error process cause the course is meant to be unfair to unsuspecting player or purposly try to kill them. Courses can be challenging, and they do have them. Super mario lost levels, Super Luigi U have challenging levels, that are accessable as you progress so you are prepared for them. No player was prepared for the levels that exist in expert or super expert.</p><p></p><p>Perhaps is their way of rebalancing the game fairness. I'm not defending anyone here, just speculating the reason for the announcements and decisions. That is all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite15" alt=":unsure:" title="unsure :unsure:" loading="lazy" data-shortname=":unsure:" /></p></blockquote><p></p>
[QUOTE="Sonic Angel Knight, post: 6595829, member: 391856"] I dunno what is going on, and i am sorry people levels are getting deleted and other negatively impacts, but for whatever reason they decided to do this may have been cause of players complaints. To be honest, most of the levels (Mostly in expert and super expert) Are very bad, and its just my opinion. When i play Mario games, i shouldn't have to be losing 100 lives each time, cause those games aren't a "IMPOSSIBLE MODE" Where the levels people create are nothing like the ones nintendo course designers create. There never been a mario game were i get lost, fall into traps, hit hidden blocks leading to pitfalls, placing power ups in unsuspecting obvious places only to find out hidden blocks trap you. (For people who don't know. There is a retry button that starts you at the beginning of the level with one life lost. Exactly like Sonic Adventure 2, even if you touched a checkpoint, you lost it using that option) So imagin falling into one of those with 500 second on the clock? You just gonna wait till time run out to start from checkpoint or start over from beginning? Then there levels that just spam enemies, levels where you can get yourself stuck if you dunno what to do, Forcing you to lose a life, levels with no power ups and so many hazzards, levels with glitches that people exploit as the only way people are supposed to complete the stage (One of the biggest problems, if you don't know the glitch exist, how would you know what to do) Levels that just has fustration of precise movements, levels that complete thereself (As known for auto level, which means you don't do anything for easy clear. You have fun watching that or would you rather have been playing instead?) Levels with very low timers that only Frame precise movements can clear in the purposly lowered time limit, levels that have starting points where enemies are placed above you out of sight only to kill you if you didn't know before, jumping blindly into bottomless pits to reach a unknown area of the course, and last but not least, a door or shortcut hidden somewhere leading to the end of the level easily if you didn't know those existed. There is so many things that is uploaded like that, Those people at nintendo would be very offended or shamed to think these are the kind of levels players wanted, they aren't nintendo standards. Never have i played a mario game where your constantly forced to lose lives through a trial and error process cause the course is meant to be unfair to unsuspecting player or purposly try to kill them. Courses can be challenging, and they do have them. Super mario lost levels, Super Luigi U have challenging levels, that are accessable as you progress so you are prepared for them. No player was prepared for the levels that exist in expert or super expert. Perhaps is their way of rebalancing the game fairness. I'm not defending anyone here, just speculating the reason for the announcements and decisions. That is all. :unsure: [/QUOTE]
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