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Nintendo 3DS
How to extract romfs and exefs and recompile them into .3DS and .CIA files?
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<blockquote data-quote="Maeson" data-source="post: 10387735" data-attributes="member: 326923"><p>Honestly, when I want to mod a 3ds game I use New Super Ultimate Injector's Extract/Rebuild CIA options.</p><p></p><p>First I dump my game from the cart or digital installation with gm9, And sometimes even the files I want to edit by mounting the game and copying the files I need so i check them out while the CIA is being created.</p><p></p><p>Then with NSUI I extract, then put the modded files on the right folder, and then rebuild. It's so painless compared to other processess that tend to have errors or crashes for me.</p><p></p><p>The only issue I find is that NSUI creates a cia file that is a bit less of a megabyte larger, so I don't know if I could make bps patches out of it without being large, but for personal use? Works well.</p><p></p><p>Of course, the changes I make tend to no alter the size of the files.</p></blockquote><p></p>
[QUOTE="Maeson, post: 10387735, member: 326923"] Honestly, when I want to mod a 3ds game I use New Super Ultimate Injector's Extract/Rebuild CIA options. First I dump my game from the cart or digital installation with gm9, And sometimes even the files I want to edit by mounting the game and copying the files I need so i check them out while the CIA is being created. Then with NSUI I extract, then put the modded files on the right folder, and then rebuild. It's so painless compared to other processess that tend to have errors or crashes for me. The only issue I find is that NSUI creates a cia file that is a bit less of a megabyte larger, so I don't know if I could make bps patches out of it without being large, but for personal use? Works well. Of course, the changes I make tend to no alter the size of the files. [/QUOTE]
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How to extract romfs and exefs and recompile them into .3DS and .CIA files?
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