How can I rebuild my nintendo switch prodinfo to go online

Gugs

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Hello there

I recently rebuild my nintendo switch nand with this video: UNBRICK : NOT FOR EVERYONE & NOT FOR EVERY CASE and after that I couldn't connect to nintendo servers because the prodinfo was rebuild too.

I dont know if this helps but, I have my device ID which I managed to get with the rcmDeviceID payload, I have the serial number and a donor nand.

By modding incognito_rcm with an hex editor i could change the value of the serial number that writes when you wipe prodifo but it still deletes ssl certificate and other things that are required to access the nintendo servers. I was thinking if I could do the same to prodinfo gen with the source code but I don't know how to compile it.

Is there anything I can do to rebuild the prodinfo?
 

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Gugs

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Then yes, I have a clean nand.

I changed the information on prodinfo gen source code but it gives me this error: "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM" when I try to compile it.
 
Last edited by Gugs,

impeeza

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Never follow youtube guides, they are always incomplete and outdated,

use the search function at top and you will find what you need, there are a thread about avoid getting banned, it's your answer.

the only way to "rebuild" your prodinfo is restore A FULL CLEAN NAND BACKUP period.
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!