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<blockquote data-quote="Magicrafter13" data-source="post: 7633800" data-attributes="member: 415235"><p>Okay so it looks like an audio buffer is like a keyboard buffer, in the sense that the instructions are fed to it, and it reads them when it's ready, so it can have a lot in the buffer, or nothing in the buffer. And a chunk is just a block of data. I still don't understand what's going on in the streaming example, there's a lot going on. Do at least have any way to section it out or a way for me to find out what each thing does in the code?</p><p></p><p>EDIT:</p><p>So this is on line 77:</p><p>fill_buffer(audioBuffer,stream_offset, SAMPLESPERBUF * 2, notefreq[note]);</p><p>I'm going to assume I need to replace notefreq with something to play a wav file correct?</p><p>If so, how would I do that?</p></blockquote><p></p>
[QUOTE="Magicrafter13, post: 7633800, member: 415235"] Okay so it looks like an audio buffer is like a keyboard buffer, in the sense that the instructions are fed to it, and it reads them when it's ready, so it can have a lot in the buffer, or nothing in the buffer. And a chunk is just a block of data. I still don't understand what's going on in the streaming example, there's a lot going on. Do at least have any way to section it out or a way for me to find out what each thing does in the code? EDIT: So this is on line 77: fill_buffer(audioBuffer,stream_offset, SAMPLESPERBUF * 2, notefreq[note]); I'm going to assume I need to replace notefreq with something to play a wav file correct? If so, how would I do that? [/QUOTE]
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