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Nintendo 3DS
Game Resolution DS Rom Games vs Actual Games
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<blockquote data-quote="granville" data-source="post: 4032411" data-attributes="member: 97430"><p>Look closer, especially at the text. There's a noticeable blurring on the 2nd image's pixels compared to the other two. The third image does not contain the blur, the pixels are sharp, however they are stretched to a resolution that makes the pixels appear distorted and uneven. Again, especially with the text you can notice how it's a bit fatter and thinner in places due to the resolution not matching up. Had the 3DS' resolution been a perfect 2x the original DS' resolution, the pixels would have scaled perfectly and not looked distorted. Due to the abnormal resolution it's being forced to stretch at however, a blur filter is required to keep all the pixels looking even and balanced, without any distortion.</p><p></p><p>Again, my third shot is a hypothetical look at how DS games would look if stretched without that blurring. It should also be noted that the games would look considerably worse in motion since the pixels would change on the fly. I guess a good comparison would be something like SnemulDS or JenesisDS, where the graphics have to be scaled down to a smaller resolution. It results in a chronic flickering of lines of pixels while in motion. It's sort of the reverse with DS games, having to stretch to a larger resolution, but it would probably produce a similar result.</p></blockquote><p></p>
[QUOTE="granville, post: 4032411, member: 97430"] Look closer, especially at the text. There's a noticeable blurring on the 2nd image's pixels compared to the other two. The third image does not contain the blur, the pixels are sharp, however they are stretched to a resolution that makes the pixels appear distorted and uneven. Again, especially with the text you can notice how it's a bit fatter and thinner in places due to the resolution not matching up. Had the 3DS' resolution been a perfect 2x the original DS' resolution, the pixels would have scaled perfectly and not looked distorted. Due to the abnormal resolution it's being forced to stretch at however, a blur filter is required to keep all the pixels looking even and balanced, without any distortion. Again, my third shot is a hypothetical look at how DS games would look if stretched without that blurring. It should also be noted that the games would look considerably worse in motion since the pixels would change on the fly. I guess a good comparison would be something like SnemulDS or JenesisDS, where the graphics have to be scaled down to a smaller resolution. It results in a chronic flickering of lines of pixels while in motion. It's sort of the reverse with DS games, having to stretch to a larger resolution, but it would probably produce a similar result. [/QUOTE]
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atleast you get paid
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