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FBZX Wii - Wii U pro controller support
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<blockquote data-quote="niuus" data-source="post: 7022369" data-attributes="member: 384984"><p>Hope it is easily fixable, for those stuck with only a WCCPro. It could help some other 3rd party controllers, maybe.</p><p></p><p></p><p>Oh! I didn't knew. I have never used the machine before, since it is from way before my existence. The 1st time that i played ZX Spectrum was in the early 2015, to enjoy Castlevania with your emulator! =D. I found a really nice nostalgic feel to it, so now i have been playing and reading about other games.</p><p></p><p></p><p>Ok, i understand, though given that maybe most of the users will use a Classic Pad anyway (and now a WUPC, thanks to your updates), i didn't thought about Wiimote-only users, hence my original suggestion of using <em>Left / Right</em> like other emulators (and moving the <em>Preview Window</em> hotkey to Plus, which will only work in the file selection, anyway).</p><p></p><p></p><p>Bug squashed, nice!</p><p></p><p></p><p>It happens like this: start the emulator, load a game, check that the Wiimote points correctly when using the Virtual Keyboard, let the game running normally or go back to the menu. Now take the batteries out of the Wiimote, put them in, turn on the controller. Now the Virtual Keyboard pointing functionality gets broken.</p><p></p><p></p><p>It's okey, it's kind of like a compromise between Auto Virtual Keyboard On/Off, you lose one button.</p><p></p><p>Did you have any chance to check on the <strong>C64 Frodo / UAE Wii</strong> bugs, Virtual Keyboard overlay, and possible Gamecube pad support? If you don't have the time it's cool, just wanted to confirm.</p><p></p><p>Technical curiosity, in your opinion, are these 3 emulators portable to GCN hardware? Would they suffer from the lack of power, or are the emulated machines not even using the full speed of the Wii CPU?</p><p></p><p></p><p>I am glad i can be of help, i love the Wii capabilities as a homebrew machine for retro gaming. If you post any more builds for the emus, i'll surely test them.</p></blockquote><p></p>
[QUOTE="niuus, post: 7022369, member: 384984"] Hope it is easily fixable, for those stuck with only a WCCPro. It could help some other 3rd party controllers, maybe. Oh! I didn't knew. I have never used the machine before, since it is from way before my existence. The 1st time that i played ZX Spectrum was in the early 2015, to enjoy Castlevania with your emulator! =D. I found a really nice nostalgic feel to it, so now i have been playing and reading about other games. Ok, i understand, though given that maybe most of the users will use a Classic Pad anyway (and now a WUPC, thanks to your updates), i didn't thought about Wiimote-only users, hence my original suggestion of using [I]Left / Right[/I] like other emulators (and moving the [I]Preview Window[/I] hotkey to Plus, which will only work in the file selection, anyway). Bug squashed, nice! It happens like this: start the emulator, load a game, check that the Wiimote points correctly when using the Virtual Keyboard, let the game running normally or go back to the menu. Now take the batteries out of the Wiimote, put them in, turn on the controller. Now the Virtual Keyboard pointing functionality gets broken. It's okey, it's kind of like a compromise between Auto Virtual Keyboard On/Off, you lose one button. Did you have any chance to check on the [B]C64 Frodo / UAE Wii[/B] bugs, Virtual Keyboard overlay, and possible Gamecube pad support? If you don't have the time it's cool, just wanted to confirm. Technical curiosity, in your opinion, are these 3 emulators portable to GCN hardware? Would they suffer from the lack of power, or are the emulated machines not even using the full speed of the Wii CPU? I am glad i can be of help, i love the Wii capabilities as a homebrew machine for retro gaming. If you post any more builds for the emus, i'll surely test them. [/QUOTE]
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