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<blockquote data-quote="aaaaaa123456789" data-source="post: 9184715" data-attributes="member: 524083"><p>Memory (and even registers) are nowhere near as big of a problem as hardware state.</p><p></p><p>There's plenty of hardware state that just isn't readable, such as the internal half of the divider and the timer, the audio state, or even the status of the interrupt master enable. And even the values that are readable might not be practical to restore: it's hard to restore half a screen if the savestate came along when the hardware was rendering a line, for example. Preserving the hardware state is the biggest problem; emulators can do it easily because they <em>control</em> this internal state, but flash carts don't have access to it (since this state is kept on the GB/GBC itself) and would need a very significant emulation layer just to be able to restore the hardware to the point it was when the game was saved.</p><p>Not doing this would lead to problems, such as music not sounding correctly or screen tearing.</p><p></p><p>Cart-side savestates just aren't practical, and any attempt at approximating them could have awful results.</p></blockquote><p></p>
[QUOTE="aaaaaa123456789, post: 9184715, member: 524083"] Memory (and even registers) are nowhere near as big of a problem as hardware state. There's plenty of hardware state that just isn't readable, such as the internal half of the divider and the timer, the audio state, or even the status of the interrupt master enable. And even the values that are readable might not be practical to restore: it's hard to restore half a screen if the savestate came along when the hardware was rendering a line, for example. Preserving the hardware state is the biggest problem; emulators can do it easily because they [i]control[/i] this internal state, but flash carts don't have access to it (since this state is kept on the GB/GBC itself) and would need a very significant emulation layer just to be able to restore the hardware to the point it was when the game was saved. Not doing this would lead to problems, such as music not sounding correctly or screen tearing. Cart-side savestates just aren't practical, and any attempt at approximating them could have awful results. [/QUOTE]
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That just look right with food coloring liquid running down it
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@Psionic Roshambo
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Lol Ken will never eat an omelette again lol
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