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<blockquote data-quote="FAST6191" data-source="post: 9182798" data-attributes="member: 32303"><p>Is savestates a viable proposition for the EZJr/GB/GBC?</p><p></p><p>It is not so bad for really later stage systems where there is an OS level you can just dump the memory state for, and for the likes of the GBA and DS where you can reasonably hook most games (possibly with a nice PC patching program somewhere along the way) and then dump a simple memory dump + few extras to a SD card.</p><p></p><p>Trying to do that for the GB/GBC with all the various memory bank controllers running around the place, a rather more limited memory bus, generally a few more free resources floating around, the occasional MBC change hack, rather more limited CPU and rather more limited hardware that is relatively speaking more complex in general and from a simple cart itself rather than with the benefit of a PC to play with just sounds like no fun at all. Same thing for cheats that aren't game genie ROM patches (few of those do exist <a href="https://gamehacking.org/wiki/Hacking_Game_Boy#Game_Genie" target="_blank">https://gamehacking.org/wiki/Hacking_Game_Boy#Game_Genie</a> ). I can see a path to a few simpler games (I believe there are some hacks already) but getting it to anything like someone would want to use on the regular, never mind those coming from emulator world and expecting it to be like that,... no thanks to a job coding that one.</p><p></p><p>Supergameboy and real time clock on the other hand seems to be more about nailing down a few bugs and behaviours it mostly already supports.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 9182798, member: 32303"] Is savestates a viable proposition for the EZJr/GB/GBC? It is not so bad for really later stage systems where there is an OS level you can just dump the memory state for, and for the likes of the GBA and DS where you can reasonably hook most games (possibly with a nice PC patching program somewhere along the way) and then dump a simple memory dump + few extras to a SD card. Trying to do that for the GB/GBC with all the various memory bank controllers running around the place, a rather more limited memory bus, generally a few more free resources floating around, the occasional MBC change hack, rather more limited CPU and rather more limited hardware that is relatively speaking more complex in general and from a simple cart itself rather than with the benefit of a PC to play with just sounds like no fun at all. Same thing for cheats that aren't game genie ROM patches (few of those do exist [URL]https://gamehacking.org/wiki/Hacking_Game_Boy#Game_Genie[/URL] ). I can see a path to a few simpler games (I believe there are some hacks already) but getting it to anything like someone would want to use on the regular, never mind those coming from emulator world and expecting it to be like that,... no thanks to a job coding that one. Supergameboy and real time clock on the other hand seems to be more about nailing down a few bugs and behaviours it mostly already supports. [/QUOTE]
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