so fucking mutch true. DRM and DLC are wall stree ideas for the gaming world. It target constant cash flow, revenues, but it never was not an artistical idea.
DRM isn't inherently bad or evil, and honestly, it's perfectly reasonable for companies to want to put some restrictions on their games. I mean, can you seriously blame developers and publishers for not wanting people to steal their shit? (I appreciate what devs like CD Projekt Red do, but it'd be unreasonable to expect every developer to approach DRM the same way.)
Hell, look at Steam. Steam is, when you get right down to it, DRM. Seems like people are pretty happy with their sales and whatnot.
The problem isn't with DRM as a whole, it's with bad DRM, DRM that inhibits the player's experience. SimCity's DRM wasn't bad just because it was DRM, it was bad because it utterly broke the game.
TL;DR: Stop the DR-enMity.
(The same goes with DLC, but that's a completely different topic.)