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Competition Time 2: The Designing of a Handheld
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<blockquote data-quote="Gamefreakjf11" data-source="post: 4402740" data-attributes="member: 201426"><p>I personally don't think it's practical to slide your finger on the screen while playing it, the screen should be primarily for visuals with touch sensitivity for menus and other things, however that would all depend on how a developer could use it. Sliding your hand on the screen could obscure the action on-screen and make games less enjoyable, the motion dots are out of the way but are still in reachable distance. Hardware wise, I don't feel the need to list out a list of made up specifications (anyone can throw any impractical specs they wanted to) because they could either be not practical if they were too impressive or outdated looking at an imaginative release date. In term of power you could assume around the power of a Playstation Vita. However, we should take into consideration the design and features of the handhelds because that is what matters most I think. I figured the swapable pads were practical and could be done with current technology. Having these would allow you to use a D-pad + ABXY for games that you wanted to (for example if you were playing super mario world on an emulator on it), or a sliderpad (or 2) and ABXY if you were playing a more modern styled game (most likely 3D). 2 Screens on a handheld is nice, but I feel like the one on the DS is underused (a lot of games just use it for simple things that could be simplified with buttons) and could be thrown out. The extra case space would allow for better hardware (as the PSP has shown). Thanks for the comment by the way <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite44" alt=":yay:" title="yay :yay:" loading="lazy" data-shortname=":yay:" /> .</p></blockquote><p></p>
[QUOTE="Gamefreakjf11, post: 4402740, member: 201426"] I personally don't think it's practical to slide your finger on the screen while playing it, the screen should be primarily for visuals with touch sensitivity for menus and other things, however that would all depend on how a developer could use it. Sliding your hand on the screen could obscure the action on-screen and make games less enjoyable, the motion dots are out of the way but are still in reachable distance. Hardware wise, I don't feel the need to list out a list of made up specifications (anyone can throw any impractical specs they wanted to) because they could either be not practical if they were too impressive or outdated looking at an imaginative release date. In term of power you could assume around the power of a Playstation Vita. However, we should take into consideration the design and features of the handhelds because that is what matters most I think. I figured the swapable pads were practical and could be done with current technology. Having these would allow you to use a D-pad + ABXY for games that you wanted to (for example if you were playing super mario world on an emulator on it), or a sliderpad (or 2) and ABXY if you were playing a more modern styled game (most likely 3D). 2 Screens on a handheld is nice, but I feel like the one on the DS is underused (a lot of games just use it for simple things that could be simplified with buttons) and could be thrown out. The extra case space would allow for better hardware (as the PSP has shown). Thanks for the comment by the way :yay: . [/QUOTE]
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