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Nintendo 3DS
Citra - Unofficial \ Chinese builds discussion
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<blockquote data-quote="CHEMI6DER" data-source="post: 8499599" data-attributes="member: 382338"><p>The usual dev excuse is that it's either A) Citra is still experimental, things might change and having savestates would be a nightamare B) Dumping ~200Mb of data every time you want to savestate isn't really practical C) the famous "it's not the main priority right now"(though then comes the question of what's the main priority?, cause any good new idea(savestates, vfs or even a new graphics frontend(thought the last is actually hard to implement)) always get turned down in favour of the "main priority stuff")</p><p>But, I guess, it is possible to implement savestates. We only need to dump the ram and cpu registers(and maybe some other stuff?) into a file and then load it back...I may try it when I get back home</p></blockquote><p></p>
[QUOTE="CHEMI6DER, post: 8499599, member: 382338"] The usual dev excuse is that it's either A) Citra is still experimental, things might change and having savestates would be a nightamare B) Dumping ~200Mb of data every time you want to savestate isn't really practical C) the famous "it's not the main priority right now"(though then comes the question of what's the main priority?, cause any good new idea(savestates, vfs or even a new graphics frontend(thought the last is actually hard to implement)) always get turned down in favour of the "main priority stuff") But, I guess, it is possible to implement savestates. We only need to dump the ram and cpu registers(and maybe some other stuff?) into a file and then load it back...I may try it when I get back home [/QUOTE]
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