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Nintendo Wii
Chibi-Robo English translation for Wii
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<blockquote data-quote="Brand Newman" data-source="post: 9661530" data-attributes="member: 348629"><p>I made a HUGE progress yesterday night.</p><p></p><p>You see, contrary to the Game Cube version, the Wii one doesn't use names for characters, but instead replaces them with a combination of hex values which happens to always be the same (0C 25 73 0C )!</p><p></p><p>That makes the understanding, and even identification, of short sentences especially hard, considering they're not at the same place as in the Game Cube version (they do, however, follow the same order most of the time).</p><p></p><p>So I went a little bit back on everything that would precede the dialogs, and finally discovered a series of hex values that would depend on the corresponding character being mentioned (0E 10 6D 18 20 for "Chibi", 0E 10 6D 18 23 for "Jenny", etc.)</p><p></p><p>That, combined with the list of characters I have found in the "global.bin" file, made it possible for me to guess which names were on which sentences, making the identification of their translation in the Game Cube version much easier!</p><p></p><p>Also, except for the controls, there don't seem to be much graphical resources to translate from Japanese to English, which should be less time consuming!</p><p></p><p>Of course I'm just starting, but at least I've managed to "crack" most of the game's logics, and am pretty positive about the translation going steady. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Brand Newman, post: 9661530, member: 348629"] I made a HUGE progress yesterday night. You see, contrary to the Game Cube version, the Wii one doesn't use names for characters, but instead replaces them with a combination of hex values which happens to always be the same (0C 25 73 0C )! That makes the understanding, and even identification, of short sentences especially hard, considering they're not at the same place as in the Game Cube version (they do, however, follow the same order most of the time). So I went a little bit back on everything that would precede the dialogs, and finally discovered a series of hex values that would depend on the corresponding character being mentioned (0E 10 6D 18 20 for "Chibi", 0E 10 6D 18 23 for "Jenny", etc.) That, combined with the list of characters I have found in the "global.bin" file, made it possible for me to guess which names were on which sentences, making the identification of their translation in the Game Cube version much easier! Also, except for the controls, there don't seem to be much graphical resources to translate from Japanese to English, which should be less time consuming! Of course I'm just starting, but at least I've managed to "crack" most of the game's logics, and am pretty positive about the translation going steady. :) [/QUOTE]
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, this one?
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