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<blockquote data-quote="Smoker1" data-source="post: 8900637" data-attributes="member: 361576"><p>[USER=52212]@mugenjikuu[/USER] - The F1 part of the Pointer is something to do with "Register to be Used". No idea what it does, but when I do MK11 or any Codes that involve Fighting Games, it tends to work better for some reason. According to the Information about it......</p><p></p><p><u># Code Type 0: Write to memory</u></p><p></p><p>0TMR00AA AAAAAAAA YYYYYYYY (YYYYYYYY)</p><p></p><p>T = width of write (1/2/4/8)</p><p>M = memory type (0 = main nso, 1 = heap)</p><p>R = register to be added as offset</p><p>A = address relative to (M)</p><p></p><p>With code type 0 you can do a write to memory.</p><p></p><p><u># Code Type 1: Conditional statements</u></p><p></p><p>1TMC00AA AAAAAAAA YYYYYYYY (YYYYYYYY)</p><p></p><p>T = width of comparison value (1/2/4/8)</p><p>M = memory type (0 = main nso, 1 = heap)</p><p>C = Condition to use for comparison</p><p>A = Address relative to (M)</p><p>Y = Value to compare against</p></blockquote><p></p>
[QUOTE="Smoker1, post: 8900637, member: 361576"] [USER=52212]@mugenjikuu[/USER] - The F1 part of the Pointer is something to do with "Register to be Used". No idea what it does, but when I do MK11 or any Codes that involve Fighting Games, it tends to work better for some reason. According to the Information about it...... [U]# Code Type 0: Write to memory[/U] 0TMR00AA AAAAAAAA YYYYYYYY (YYYYYYYY) T = width of write (1/2/4/8) M = memory type (0 = main nso, 1 = heap) R = register to be added as offset A = address relative to (M) With code type 0 you can do a write to memory. [U]# Code Type 1: Conditional statements[/U] 1TMC00AA AAAAAAAA YYYYYYYY (YYYYYYYY) T = width of comparison value (1/2/4/8) M = memory type (0 = main nso, 1 = heap) C = Condition to use for comparison A = Address relative to (M) Y = Value to compare against [/QUOTE]
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