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Nintendo 3DS
Cartridge dump vs eshop dump
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<blockquote data-quote="The Real Jdbye" data-source="post: 7412941" data-attributes="member: 248256"><p>In some cases, eShop dumps and cart conversions are significantly different, like in the case of Pokemon Sun/Moon, the cartridges were recognized as v0 whereas the eShop versions were a higher version number.</p><p>Nintendo could even use that info to tell if someone converted a cartridge dump to CIA, as it would be v0 but the private header used would be the console header, and not a cart header, and the version and header are both sent to the servers. Of course, as far as we know, they haven't done that, as they just banned everyone who went online early and left everyone else alone (until recently at least)</p><p>Also, that may not matter once an update is released as then the version number would be the same for both cart and CIA (although it may still send the original version number to the servers, I'm just assuming it doesn't)</p><p></p><p>Also, eShop dumps have a ticket that ties them to the eShop (if they are dumped properly), whereas Cart->CIA conversions don't (hence the "redownload" feature won't be available on cartridge dumps), they could potentially use that to tell them apart as well. eShop dumps are also closer to 1:1, although it's unclear if there are any other differences that could be used to detect if a game is a cartridge conversion.</p><p></p><p>Based on this I can say with relative certainty that eShop dumps are safer.</p><p>However, neither method is entirely safe and it's not clear what criteria Nintendo uses to ban people, so it may not matter at all what you use.</p><p></p><p>I would say that .3DS dumps with a private header (using either Sky or Gateway, it doesn't matter) are the absolute safest, with Sky having a slight edge because it doesn't require any modifications to the system so it should be completely undetectable in theory, although anti-piracy measures can and have been deployed to detect Sky3DS usage, but these have never been used as a basis for bans. Only newer games use these measures, and as long as Sky stays up to date with firmware updates to defeat antipiracy, and you don't run any games that have AP until Sky adds support for them, then Sky would still be undetectable.</p></blockquote><p></p>
[QUOTE="The Real Jdbye, post: 7412941, member: 248256"] In some cases, eShop dumps and cart conversions are significantly different, like in the case of Pokemon Sun/Moon, the cartridges were recognized as v0 whereas the eShop versions were a higher version number. Nintendo could even use that info to tell if someone converted a cartridge dump to CIA, as it would be v0 but the private header used would be the console header, and not a cart header, and the version and header are both sent to the servers. Of course, as far as we know, they haven't done that, as they just banned everyone who went online early and left everyone else alone (until recently at least) Also, that may not matter once an update is released as then the version number would be the same for both cart and CIA (although it may still send the original version number to the servers, I'm just assuming it doesn't) Also, eShop dumps have a ticket that ties them to the eShop (if they are dumped properly), whereas Cart->CIA conversions don't (hence the "redownload" feature won't be available on cartridge dumps), they could potentially use that to tell them apart as well. eShop dumps are also closer to 1:1, although it's unclear if there are any other differences that could be used to detect if a game is a cartridge conversion. Based on this I can say with relative certainty that eShop dumps are safer. However, neither method is entirely safe and it's not clear what criteria Nintendo uses to ban people, so it may not matter at all what you use. I would say that .3DS dumps with a private header (using either Sky or Gateway, it doesn't matter) are the absolute safest, with Sky having a slight edge because it doesn't require any modifications to the system so it should be completely undetectable in theory, although anti-piracy measures can and have been deployed to detect Sky3DS usage, but these have never been used as a basis for bans. Only newer games use these measures, and as long as Sky stays up to date with firmware updates to defeat antipiracy, and you don't run any games that have AP until Sky adds support for them, then Sky would still be undetectable. [/QUOTE]
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