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<blockquote data-quote="capsterx" data-source="post: 9299914" data-attributes="member: 540673"><p><em><strong>Command & Conquer</strong></em> (<em><strong>C&C</strong></em>) is a <a href="https://en.wikipedia.org/wiki/Real-time_strategy" target="_blank">real-time strategy</a> (RTS) <a href="https://en.wikipedia.org/wiki/Video_game" target="_blank">video game</a> <a href="https://en.wikipedia.org/wiki/Media_franchise" target="_blank">franchise</a>, first developed by <a href="https://en.wikipedia.org/wiki/Westwood_Studios" target="_blank">Westwood Studios</a>. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game <em><a href="https://en.wikipedia.org/wiki/Dune_II" target="_blank">Dune II</a></em> and introducing trademarks followed in the rest of the series. This includes <a href="https://en.wikipedia.org/wiki/Full-motion_video" target="_blank">full-motion video</a> <a href="https://en.wikipedia.org/wiki/Cutscene" target="_blank">cutscenes</a> with an <a href="https://en.wikipedia.org/wiki/Ensemble_cast" target="_blank">ensemble cast</a> to progress the story, as opposed to digitally in-game <a href="https://en.wikipedia.org/wiki/Real-time_computer_graphics" target="_blank">rendered</a> cutscenes. Westwood Studios was taken over by <a href="https://en.wikipedia.org/wiki/Electronic_Arts" target="_blank">Electronic Arts</a> in 1998 and closed down in 2003. The studio and some of its members were absorbed into <a href="https://en.wikipedia.org/wiki/EA_Los_Angeles" target="_blank">EA Los Angeles</a>, which continued development on the series.</p><p></p><p><span style="font-size: 22px"><strong>Vanilla Conquer</strong></span></p><p>No extras. No bloat. No major changes. Just the games on your favourite platform.</p><p></p><p>This project aims to be a clean portable upstream for anyone wanting to mod the Remastered Collection or add features to the original standalone games.</p><p></p><p></p><p><a href="https://github.com/capsterx-switch/Vanilla-Conquer/releases/tag/v0-r6" target="_blank">https://github.com/capsterx-switch/Vanilla-Conquer/releases/tag/v0-r6</a></p><p></p><p>To install the game you need to unzip the release onto your sdcard. You will also need the original files from the CD. These are the ones I have</p><p>AUD.MIX CCLOCAL.MIX CONQUER.MIX DESEICNH.MIX DESERT.MIX GENERAL.MIX LOCAL.MIX MOVIES.MIX SCORES.MIX SOUNDS.MIX SPEECH.MIX TEMPERAT.MIX TEMPICNH.MIX TRANSIT.MIX UPDATE.MIX UPDATEC.MIX WINTER.MIX WINTICNH.MIX</p><p>they are in the directory /switch/cnc/</p><p></p><p>For red alert the files should go in:</p><p>sdmc:/switch/redalert/CD1/</p><p>sdmc:/switch/redalert/CD2/</p><p></p><p>NOTE: the github link for the red alert CD1 is not good (incomplete), CD2 is fine.</p><p></p><p>(there is also CD3, CD4, RADVD, but I have not tested them). You will need. CD_LABEL file if you want to try, check the github release page for more info.</p><p></p><p>You need <a href="https://www.moddb.com/games/cc-red-alert/downloads/red-alert-303-beta-english-patch" target="_blank">https://www.moddb.com/games/cc-red-alert/downloads/red-alert-303-beta-english-patch</a></p><p>I dont really know if they need to be in both CD1 and CD2 directories. The Vanilla code base pretty much only supports windows actual cdrom drives, so I had to make a bunch of changes to map the unix ones...only lightly tested. Not sure how to get to where I can test this. Looks for for *nix it supports just the "." directory. and you put the binary in each cd dir or something.</p><p></p><p>I have not gotten to the point in the game where you have to swap disks, I guess the intro part works with either CD, best I can tell.</p><p></p><p>There is a default keymapping in /switch/cnc/keymap.keys or /switch/redalert/keymap.keys</p><p>I have them currently set to:</p><p>TOUCH_MOUSE=TRUE</p><p>DOUBLE_TOUCK_KEYBOARD=TRUE</p><p>RSTICK_MOUSE=TRUE</p><p>DPAD_ARROWS=TRUE</p><p>LSTICK_ARROWS=TRUE</p><p>MINUS=ESC</p><p>PLUS=ENTER</p><p>A=SPACE</p><p>ZL=MOUSE_LEFT</p><p>ZR=MOUSE_RIGHT</p><p></p><p>NOTE: the key mapping is the same for both games in the same location, if this is an issue, let me know and i'll separate them</p><p></p><p>For information on how the file format works, look at</p><p><a href="https://github.com/capsterx-switch/switch-utils" target="_blank">https://github.com/capsterx-switch/switch-utils</a></p><p></p><p>Changelog</p><p>r6</p><p>Fix save/load for cnc. It sometimes worked due to a fluke, this replaces that save/load with a similar logic that redalert uses.</p><p></p><p>r5</p><p>Fix save/load for redalert</p><p></p><p>r4</p><p>merge in upstream fixes which should fix saving and a few other things</p><p></p><p>r3</p><p>Update switch-utils so that scancode works for text input and so mouse events can be set</p><p>a hack that somewhat seems to make saving not crash but there is likely</p><p>a bug somewhere</p><p>Make it so each game can have it's own keymap</p><p>Force game to use a menu even if the intro is skipped</p><p>changed default keymap so ZL=left mouse ZR=right mouse</p><p></p><p>r2</p><p>Adding Support for redalert</p><p></p><p>r1</p><p>Initial Release</p></blockquote><p></p>
[QUOTE="capsterx, post: 9299914, member: 540673"] [I][B]Command & Conquer[/B][/I] ([I][B]C&C[/B][/I]) is a [URL='https://en.wikipedia.org/wiki/Real-time_strategy']real-time strategy[/URL] (RTS) [URL='https://en.wikipedia.org/wiki/Video_game']video game[/URL] [URL='https://en.wikipedia.org/wiki/Media_franchise']franchise[/URL], first developed by [URL='https://en.wikipedia.org/wiki/Westwood_Studios']Westwood Studios[/URL]. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game [I][URL='https://en.wikipedia.org/wiki/Dune_II']Dune II[/URL][/I] and introducing trademarks followed in the rest of the series. This includes [URL='https://en.wikipedia.org/wiki/Full-motion_video']full-motion video[/URL] [URL='https://en.wikipedia.org/wiki/Cutscene']cutscenes[/URL] with an [URL='https://en.wikipedia.org/wiki/Ensemble_cast']ensemble cast[/URL] to progress the story, as opposed to digitally in-game [URL='https://en.wikipedia.org/wiki/Real-time_computer_graphics']rendered[/URL] cutscenes. Westwood Studios was taken over by [URL='https://en.wikipedia.org/wiki/Electronic_Arts']Electronic Arts[/URL] in 1998 and closed down in 2003. The studio and some of its members were absorbed into [URL='https://en.wikipedia.org/wiki/EA_Los_Angeles']EA Los Angeles[/URL], which continued development on the series. [SIZE=6][B]Vanilla Conquer[/B][/SIZE] No extras. No bloat. No major changes. Just the games on your favourite platform. This project aims to be a clean portable upstream for anyone wanting to mod the Remastered Collection or add features to the original standalone games. [URL]https://github.com/capsterx-switch/Vanilla-Conquer/releases/tag/v0-r6[/URL] To install the game you need to unzip the release onto your sdcard. You will also need the original files from the CD. These are the ones I have AUD.MIX CCLOCAL.MIX CONQUER.MIX DESEICNH.MIX DESERT.MIX GENERAL.MIX LOCAL.MIX MOVIES.MIX SCORES.MIX SOUNDS.MIX SPEECH.MIX TEMPERAT.MIX TEMPICNH.MIX TRANSIT.MIX UPDATE.MIX UPDATEC.MIX WINTER.MIX WINTICNH.MIX they are in the directory /switch/cnc/ For red alert the files should go in: sdmc:/switch/redalert/CD1/ sdmc:/switch/redalert/CD2/ NOTE: the github link for the red alert CD1 is not good (incomplete), CD2 is fine. (there is also CD3, CD4, RADVD, but I have not tested them). You will need. CD_LABEL file if you want to try, check the github release page for more info. You need [URL]https://www.moddb.com/games/cc-red-alert/downloads/red-alert-303-beta-english-patch[/URL] I dont really know if they need to be in both CD1 and CD2 directories. The Vanilla code base pretty much only supports windows actual cdrom drives, so I had to make a bunch of changes to map the unix ones...only lightly tested. Not sure how to get to where I can test this. Looks for for *nix it supports just the "." directory. and you put the binary in each cd dir or something. I have not gotten to the point in the game where you have to swap disks, I guess the intro part works with either CD, best I can tell. There is a default keymapping in /switch/cnc/keymap.keys or /switch/redalert/keymap.keys I have them currently set to: TOUCH_MOUSE=TRUE DOUBLE_TOUCK_KEYBOARD=TRUE RSTICK_MOUSE=TRUE DPAD_ARROWS=TRUE LSTICK_ARROWS=TRUE MINUS=ESC PLUS=ENTER A=SPACE ZL=MOUSE_LEFT ZR=MOUSE_RIGHT NOTE: the key mapping is the same for both games in the same location, if this is an issue, let me know and i'll separate them For information on how the file format works, look at [URL]https://github.com/capsterx-switch/switch-utils[/URL] Changelog r6 Fix save/load for cnc. It sometimes worked due to a fluke, this replaces that save/load with a similar logic that redalert uses. r5 Fix save/load for redalert r4 merge in upstream fixes which should fix saving and a few other things r3 Update switch-utils so that scancode works for text input and so mouse events can be set a hack that somewhat seems to make saving not crash but there is likely a bug somewhere Make it so each game can have it's own keymap Force game to use a menu even if the intro is skipped changed default keymap so ZL=left mouse ZR=right mouse r2 Adding Support for redalert r1 Initial Release [/QUOTE]
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