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<blockquote data-quote="composer" data-source="post: 10288814" data-attributes="member: 676872"><p>Hi all. I wanted to share a tool I've been working on.</p><p></p><p>I have been working on a utility for automating the process of compiling C/C++ with the intention of being injected into a game, and interacting with its symbols. It currently supports PS1, PS2, Gamecube, Wii, and N64 games</p><p></p><p>You simply find a <a href="https://gbatemp.net/(https://en.wikipedia.org/wiki/Code_cave" target="_blank">code cave</a>(free place in the games memory/main exe) to inject your compiled code into</p><p>And a <a href="https://en.wikipedia.org/wiki/Hooking#:~:text=Function%20hooking%20is%20implemented%20by,injected%20code" target="_blank">hook</a> to jump to your code</p><p>Then you can starting writing code</p><p></p><p>It comes with the necessary compilers/toolchains for the supported platform architectures</p><p>It also includes tools/options for fully re-building game ISO's, and options for injecting into emulators for quick testing</p><p></p><p>To download the beta release, go here: <a href="https://github.com/C0mposer/C-Game-Modding-Utility" target="_blank">https://github.com/C0mposer/C-Game-Modding-Utility</a> and click on the <a href="https://github.com/C0mposer/C-Game-Modding-Utility/releases/latest" target="_blank">latest release</a></p><p></p><p>There are still some bugs to iron out, but I want to release the current version for people to try out, and test</p><p></p><p>Happy Modding <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="composer, post: 10288814, member: 676872"] Hi all. I wanted to share a tool I've been working on. I have been working on a utility for automating the process of compiling C/C++ with the intention of being injected into a game, and interacting with its symbols. It currently supports PS1, PS2, Gamecube, Wii, and N64 games You simply find a [URL='https://gbatemp.net/(https://en.wikipedia.org/wiki/Code_cave']code cave[/URL](free place in the games memory/main exe) to inject your compiled code into And a [URL='https://en.wikipedia.org/wiki/Hooking#:~:text=Function%20hooking%20is%20implemented%20by,injected%20code']hook[/URL] to jump to your code Then you can starting writing code It comes with the necessary compilers/toolchains for the supported platform architectures It also includes tools/options for fully re-building game ISO's, and options for injecting into emulators for quick testing To download the beta release, go here: [URL]https://github.com/C0mposer/C-Game-Modding-Utility[/URL] and click on the [URL='https://github.com/C0mposer/C-Game-Modding-Utility/releases/latest']latest release[/URL] There are still some bugs to iron out, but I want to release the current version for people to try out, and test Happy Modding :) [/QUOTE]
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