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[Beta Release] Snakes - Local play 1-8 players
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<blockquote data-quote="Desynched" data-source="post: 7090623" data-attributes="member: 410389"><p>So I've got kind of an interesting way to set the computer opponents settings.</p><p></p><p><em>edit:</em> To access this hidden menu, press L and R at the normal computer opponents menu screen.</p><p></p><p>You can adjust 3 things separately for up to 3 bot opponents:</p><ul> <li data-xf-list-type="ul">Allow to go fast [when A is enabled]</li> <li data-xf-list-type="ul">Precision (20% minimum, 100% maximum)</li> <li data-xf-list-type="ul">Patience (0 to 100)</li> </ul><p>Allowing the bot to go fast is basically how difficult he is to beat. When he's able to go fast, I'd suggest playing with his precision (which is how likely he is to turn precisely when he wants to)</p><p></p><p>Precision is actually how precise his turning is. 80% is default right now, and that means 80% of the time he should turn, he will. This could compound, and he could potentially overshoot 4 times in a row (or more) - which is interesting. This is to make the illusion of a real player, so he won't always be able to go through tight spaces.</p><p></p><p>Patience is interesting. Patience determines how long the bot will wait until it tries to move the apple (if it's allowed), and how long it will wait before it commits suicide for being unable to find a path. Basically, if the bot gets trapped, this determines how much time will pass before it gives up and dies, and it determines how long it takes before it gets frustrated and tries to move the apple.</p><p></p><p>I thought it was funny setting the computer opponent so it was allowed to go fast (Which it always does if it finds a path to the apple), and set its precision to the minimum. This caused it to play like a maniac that had poor aim, and it was fun to watch.</p><p></p><p><em>edit</em>: Since I have gotten most of the goals completed for 0.2.4, I will release it soon. I just need to clean up some of the bugs that appeared after implementing frame drops and other mechanics.</p></blockquote><p></p>
[QUOTE="Desynched, post: 7090623, member: 410389"] So I've got kind of an interesting way to set the computer opponents settings. [I]edit:[/I] To access this hidden menu, press L and R at the normal computer opponents menu screen. You can adjust 3 things separately for up to 3 bot opponents: [LIST] [*]Allow to go fast [when A is enabled] [*]Precision (20% minimum, 100% maximum) [*]Patience (0 to 100) [/LIST] Allowing the bot to go fast is basically how difficult he is to beat. When he's able to go fast, I'd suggest playing with his precision (which is how likely he is to turn precisely when he wants to) Precision is actually how precise his turning is. 80% is default right now, and that means 80% of the time he should turn, he will. This could compound, and he could potentially overshoot 4 times in a row (or more) - which is interesting. This is to make the illusion of a real player, so he won't always be able to go through tight spaces. Patience is interesting. Patience determines how long the bot will wait until it tries to move the apple (if it's allowed), and how long it will wait before it commits suicide for being unable to find a path. Basically, if the bot gets trapped, this determines how much time will pass before it gives up and dies, and it determines how long it takes before it gets frustrated and tries to move the apple. I thought it was funny setting the computer opponent so it was allowed to go fast (Which it always does if it finds a path to the apple), and set its precision to the minimum. This caused it to play like a maniac that had poor aim, and it was fun to watch. [I]edit[/I]: Since I have gotten most of the goals completed for 0.2.4, I will release it soon. I just need to clean up some of the bugs that appeared after implementing frame drops and other mechanics. [/QUOTE]
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@
BakerMan
:
btw i feel this a good time to remind you guys that sea of thieves was made by rare, who also made DKC1-3 and DK64, alongside banjo kazooie and conker's bad fur day
Today at 2:11 AM
@
Xdqwerty
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https://www.youtube.com/watch?v=k9FS3ZIO73E
Today at 2:15 AM
@
Xdqwerty
:
good night
Today at 2:15 AM
@
a_username_that_isnt_cool
:
Good morning!
Today at 2:15 AM
@
NinStar
:
https://twitter.com/NintendoAmerica/status/1788375084886892947
Today at 2:21 AM
@
NinStar
:
look, a multibillion dollar company can't pay for twitter API
+1
Today at 2:21 AM
@
NinStar
:
so sad
Today at 2:21 AM
@
Psionic Roshambo
:
Not a huge loss? Lol
Today at 2:23 AM
@
NinStar
:
someone is saying ultimate nes remix didn't had less games, it makes my brain hurts
Today at 2:24 AM
@
The Real Jdbye
:
well it had more games than either of the individual nes remixes
Today at 2:29 AM
@
The Real Jdbye
:
and it had all the good ones
Today at 2:29 AM
@
The Real Jdbye
:
like who the fuck cares about NES Golf
Today at 2:29 AM
@
NinStar
:
there a bunch of good games missing, one of them (which makes a lot of sense for this type of game) was wario woods
Today at 2:31 AM
@
a_username_that_isnt_cool
:
whoever made flog cared about NES golf
Today at 2:42 AM
@
a_username_that_isnt_cool
:
i brung that up because i remembered it randomly and it has become my hyperfixation
Today at 2:43 AM
@
NinStar
:
nes remix 1 had the bad one, nes remix 2 had the good one
Today at 2:46 AM
@
Psionic Roshambo
:
https://www.youtube.com/watch?v=dZbUuSmFgMo
Today at 4:15 AM
G
@
genistopitauniverfrocrami
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Today at 7:23 AM
@
SylverReZ
:
@genistopitauniverfrocrami
, What drugs is this dude on?
+1
Today at 7:27 AM
@
NinStar
:
CRAZY HAMBURGER
Today at 7:33 AM
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The Real Jdbye
:
@NinStar
both nes remix 1 and 2 had some stinkers in there
+1
Today at 11:09 AM
@
The Real Jdbye
:
but at least 2 doesn't have sports games
Today at 11:11 AM
@
The Real Jdbye
:
loved nes remix, but hated having to play Baseball, Tennis and Golf in order to progress
+1
Today at 11:11 AM
@
The Real Jdbye
:
or fucking Clu Clu Land for that matter
Today at 11:20 AM
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Psionic Roshambo
:
Not a big fan of NES kid Icarus either... I know it was popular but I didn't care for it.
Today at 12:57 PM
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@
Psionic Roshambo
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Not a big fan of NES kid Icarus either... I know it was popular but I didn't care for it.
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