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<blockquote data-quote="Archerite" data-source="post: 9492111" data-attributes="member: 464629"><p>As you now understand it might take a few years to fully implement all the objects of Jazz2, but a small little proof-of-concept demo with a simple battle level "might" be possible in a few months. I'll see what I can do about it if I get the time for it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":wink:" title="wink2 :wink:" loading="lazy" data-shortname=":wink:" /></p><p></p><p>I know they are, and I am in contact with them on the Jazz2Online forums to make them aware of my project. They have more in depth knowledge of Jazz2 an BatteryCheck so hopefully they can help me with a couple of things to optimize my game engine for these two games. It was actually their extensive documentation of the Jazz2 file formats that made my project possible! I had been wanting to do it for almost 15 years...but I did not know how to read the game files. Now I do. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite55" alt=":D" title="big grin :D" loading="lazy" data-shortname=":D" /></p><p>That is indeed the mirror that I have been avoiding of sharing up until now! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":wink:" title="wink2 :wink:" loading="lazy" data-shortname=":wink:" /> But I did <a href="https://gbatemp.net/questions/is-sharing-a-link-to-a-freeware-game-allowed.5753/#answer-19216" target="_blank">ask a question</a> if sharing that link would be ok on this site and provide it with my instructions. I think the answer is "sure, should be fine" but I need to read to through the replies again.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p>No, the original game has never been open source. It's released as freeware around 2008 by Stibat who are the owners of the game, but they stopped hosting the download a few years later. When I started my project here I had found a website that belonged to the company that was part of the team that created BatteryCheck. They had the download for the game on their website and I was allowed to share the link to their page, but they gave me no guarantee it would stay up forever.</p><p></p><p>The version I am working on that runs on the Wii U (and also GameCube, Wii, 3DS and PlayStation 2) is entirely written by myself! Except ofcourse for platform specific libraries to use gamepads, GPU, sound etc...but the actual "game engine" is my own creation! So it was never open source to begin with...but I had plans to do it once it's good enough. And in it's current state it's just too big of a mess to share. </p><p>Thanks. I might be going to attempt porting other games in the future, but no promises yet. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":wink:" title="wink2 :wink:" loading="lazy" data-shortname=":wink:" /></p></blockquote><p></p>
[QUOTE="Archerite, post: 9492111, member: 464629"] As you now understand it might take a few years to fully implement all the objects of Jazz2, but a small little proof-of-concept demo with a simple battle level "might" be possible in a few months. I'll see what I can do about it if I get the time for it. :wink: I know they are, and I am in contact with them on the Jazz2Online forums to make them aware of my project. They have more in depth knowledge of Jazz2 an BatteryCheck so hopefully they can help me with a couple of things to optimize my game engine for these two games. It was actually their extensive documentation of the Jazz2 file formats that made my project possible! I had been wanting to do it for almost 15 years...but I did not know how to read the game files. Now I do. :D That is indeed the mirror that I have been avoiding of sharing up until now! :wink: But I did [URL='https://gbatemp.net/questions/is-sharing-a-link-to-a-freeware-game-allowed.5753/#answer-19216']ask a question[/URL] if sharing that link would be ok on this site and provide it with my instructions. I think the answer is "sure, should be fine" but I need to read to through the replies again.:) No, the original game has never been open source. It's released as freeware around 2008 by Stibat who are the owners of the game, but they stopped hosting the download a few years later. When I started my project here I had found a website that belonged to the company that was part of the team that created BatteryCheck. They had the download for the game on their website and I was allowed to share the link to their page, but they gave me no guarantee it would stay up forever. The version I am working on that runs on the Wii U (and also GameCube, Wii, 3DS and PlayStation 2) is entirely written by myself! Except ofcourse for platform specific libraries to use gamepads, GPU, sound etc...but the actual "game engine" is my own creation! So it was never open source to begin with...but I had plans to do it once it's good enough. And in it's current state it's just too big of a mess to share. Thanks. I might be going to attempt porting other games in the future, but no promises yet. :wink: [/QUOTE]
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