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Baka & Test Portable - English Translation Project
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<blockquote data-quote="FShadow" data-source="post: 5662080" data-attributes="member: 352725"><p>Since school recently started, I've had a lot more free time to work on this project. I've dug a bit deeper into the technical side of things, and am happy to announce that I've overcome a few obstacles.</p><p></p><p>Previously, there had been a couple of graphics which I could not find, as they were not packed away in the same file as the other textures used by the game. Through a bit of creative thinking, and a lot of manual work via hex editor, I found the graphic, translated it, and reinserted it.</p><p></p><p>Another issue that had previously left me confounded was the the texture containing the list of every Recovery Test did not show up properly in CompCom's image tool. After a bit of experimenting, I found out that the reason why this was was because that particular graphic is a 4bpp image, and its Color LookUp Table is only 16 entries long. Every other graphic that I had to edit (except those in the pr.bin), was an 8bpp image, with a CLUT of 256 entries. To solve this issue, I exported the image via CrystalTile2, and manually reinserted it via hex editor.</p><p></p><p>I've also been working on documenting the offset, pointer, and pointer offset of every string of text located within the EBOOT.BIN, and have already used some of this data to repoint some translated strings that I have moved to an area of free space in the EBOOT.</p><p></p><p>Anyway, I apologize for this long, technical-sounding post, but I wanted to give an update as to what's been going on recently, since I haven't given you all much in the way of updates. To make up for it, here are some screenshots of some of the work I've been able to accomplish.</p><p></p><p>[ATTACH]24940[/ATTACH] [ATTACH]24941[/ATTACH] [ATTACH]24942[/ATTACH] [ATTACH]24943[/ATTACH]</p><p></p><p>Just as a quick explanation for each:</p><p>1) Redid the labels for each space. I realized that I had more room to work with and adjusted the font as such</p><p>2) I found the file with the copyright line (along with some other stuff), translated it and reinserted it.</p><p>3) Translated the text for the Recovery Test results</p><p>4) Extracted, translated, and reinserted the text for the Recovery Test spaces, so you can actually understand what subject and grade level test you're about to take. There are 23 different tests you can take, and I translated and edited all of the graphics over the course of about 3 hours in a single night.</p><p></p><p>Anyway, look forward to more updates in the future!</p><p></p><p>EDIT: Here's a few more pictures:</p><p>[ATTACH]24944[/ATTACH] [ATTACH]24940[/ATTACH] [ATTACH]24946[/ATTACH] [ATTACH]24945[/ATTACH] [ATTACH]24949[/ATTACH]</p></blockquote><p></p>
[QUOTE="FShadow, post: 5662080, member: 352725"] Since school recently started, I've had a lot more free time to work on this project. I've dug a bit deeper into the technical side of things, and am happy to announce that I've overcome a few obstacles. Previously, there had been a couple of graphics which I could not find, as they were not packed away in the same file as the other textures used by the game. Through a bit of creative thinking, and a lot of manual work via hex editor, I found the graphic, translated it, and reinserted it. Another issue that had previously left me confounded was the the texture containing the list of every Recovery Test did not show up properly in CompCom's image tool. After a bit of experimenting, I found out that the reason why this was was because that particular graphic is a 4bpp image, and its Color LookUp Table is only 16 entries long. Every other graphic that I had to edit (except those in the pr.bin), was an 8bpp image, with a CLUT of 256 entries. To solve this issue, I exported the image via CrystalTile2, and manually reinserted it via hex editor. I've also been working on documenting the offset, pointer, and pointer offset of every string of text located within the EBOOT.BIN, and have already used some of this data to repoint some translated strings that I have moved to an area of free space in the EBOOT. Anyway, I apologize for this long, technical-sounding post, but I wanted to give an update as to what's been going on recently, since I haven't given you all much in the way of updates. To make up for it, here are some screenshots of some of the work I've been able to accomplish. [ATTACH]24940[/ATTACH] [ATTACH]24941[/ATTACH] [ATTACH]24942[/ATTACH] [ATTACH]24943[/ATTACH] Just as a quick explanation for each: 1) Redid the labels for each space. I realized that I had more room to work with and adjusted the font as such 2) I found the file with the copyright line (along with some other stuff), translated it and reinserted it. 3) Translated the text for the Recovery Test results 4) Extracted, translated, and reinserted the text for the Recovery Test spaces, so you can actually understand what subject and grade level test you're about to take. There are 23 different tests you can take, and I translated and edited all of the graphics over the course of about 3 hours in a single night. Anyway, look forward to more updates in the future! EDIT: Here's a few more pictures: [ATTACH]24944[/ATTACH] [ATTACH]24940[/ATTACH] [ATTACH]24946[/ATTACH] [ATTACH]24945[/ATTACH] [ATTACH]24949[/ATTACH] [/QUOTE]
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