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Nintendo GBA
Andaron Saga (FE8 hack) on real hardware
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<blockquote data-quote="plasturion" data-source="post: 10288365" data-attributes="member: 312650"><p>Yeah I know that, It's funny that swordmaster can change class again to the base one - villager making him really strong. But on the last few chapters sidequests are over. I finished last chapter in 8 turns so units were quite strong enough to deal with the main boss in two moves. However you know, i expected when the game is completed I can save the game and keep my farmed units but maybe I just expected too much, all levels would be too easy next time. I only wandered to what class i could promote magican with a sword (Delthea), cause she was agitable at the end despite I farmed her in several dangeons.</p><p>----</p><p>Played a Vision Quest a bit and I don't have a luck in rising units by farming them by RNG, stats are not growing fast as in the Sacred Echoes. Foes are more overpowered resulting i cant fight back the spleepcasters in one move at 1-E chapter. Thieves quickly grab all the goodies from the cheasts, before I send there any usful unit. It's all making this game to demanding, needs to check too much save and restore saves or even replay a chapter in case to save a unit. Difficulty is like a previous gba games, and reminds me why actually don't get too enjoyable. However I like some characters, Lera's trashtalk is fun, main character is not a prince. Music is also quite ok.</p><p>I played few chapters of Andaron Saga and I just didn't like it. Many characters randomly appears on the map at the beginig, they are introduced too quickly. On the 2nd chapter you need to have a talk from one side map to another one running fast by the main character avoiding the middle map. Characters also could be better. I like this game has intro, but fanarts are.. well not in my taste. Custom animations during battle are getting slows down on DSi and GBArunner2. Maybe I should take a break for comming back to another hack. FE is a time consumer so maybe that's why. Sacred Echoes as for dificulty level is most enjoyable. The idea of taking a side quests for framing units, recorevable units, two groups you can switch and one supply it's a pretty idea, plus you can set many modes at the begining. However as for the story, it's not bad, but Vision Quest seems better.</p></blockquote><p></p>
[QUOTE="plasturion, post: 10288365, member: 312650"] Yeah I know that, It's funny that swordmaster can change class again to the base one - villager making him really strong. But on the last few chapters sidequests are over. I finished last chapter in 8 turns so units were quite strong enough to deal with the main boss in two moves. However you know, i expected when the game is completed I can save the game and keep my farmed units but maybe I just expected too much, all levels would be too easy next time. I only wandered to what class i could promote magican with a sword (Delthea), cause she was agitable at the end despite I farmed her in several dangeons. ---- Played a Vision Quest a bit and I don't have a luck in rising units by farming them by RNG, stats are not growing fast as in the Sacred Echoes. Foes are more overpowered resulting i cant fight back the spleepcasters in one move at 1-E chapter. Thieves quickly grab all the goodies from the cheasts, before I send there any usful unit. It's all making this game to demanding, needs to check too much save and restore saves or even replay a chapter in case to save a unit. Difficulty is like a previous gba games, and reminds me why actually don't get too enjoyable. However I like some characters, Lera's trashtalk is fun, main character is not a prince. Music is also quite ok. I played few chapters of Andaron Saga and I just didn't like it. Many characters randomly appears on the map at the beginig, they are introduced too quickly. On the 2nd chapter you need to have a talk from one side map to another one running fast by the main character avoiding the middle map. Characters also could be better. I like this game has intro, but fanarts are.. well not in my taste. Custom animations during battle are getting slows down on DSi and GBArunner2. Maybe I should take a break for comming back to another hack. FE is a time consumer so maybe that's why. Sacred Echoes as for dificulty level is most enjoyable. The idea of taking a side quests for framing units, recorevable units, two groups you can switch and one supply it's a pretty idea, plus you can set many modes at the begining. However as for the story, it's not bad, but Vision Quest seems better. [/QUOTE]
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