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Sony PS Vita
Adrenaline v6 (Adrenaline VPK) is released
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<blockquote data-quote="yeshuachrist" data-source="post: 8342597" data-attributes="member: 261252"><p>"6.61 Adrenaline 6 Mod v6-M1E" .................. 3.65/3.67 max compatibility ............... no 3.68/3.69. </p><p></p><p>(if you go into the source pack, in "main.c" you can see module id and version listing just search for version 3.xx ................ you can probably take the values from the official flow release, updated to 3.68/3.69 and paste them there, compiling is another problem)</p><p></p><p>I would guess the eboot.bin is signed and encrypted, for vita, may not make using a hex editor viable, with that said..............</p><p></p><p>"444mhz" is like lolicon and its 500mhz promise ............... turn it off, no use, no longer and you'll see no difference from using it ............... some games just don't run well on the adrenaline emulator (off hand, scrolling in all the primary 2D games, and the typical full 3D stuff ............... I didn't test this recently to compare with retropie, for the games that are fixed versus the vita, you got me there, but the 444mhz version is just outdated) (almost got leprosy trying to compare any of this to the nintendo switch's new retroarch compatibility and recent mentions in the mame emulators for it .............. having some sun/fun with snes msu, nintendo rabies for super mario rpg msu1 release)</p></blockquote><p></p>
[QUOTE="yeshuachrist, post: 8342597, member: 261252"] "6.61 Adrenaline 6 Mod v6-M1E" .................. 3.65/3.67 max compatibility ............... no 3.68/3.69. (if you go into the source pack, in "main.c" you can see module id and version listing just search for version 3.xx ................ you can probably take the values from the official flow release, updated to 3.68/3.69 and paste them there, compiling is another problem) I would guess the eboot.bin is signed and encrypted, for vita, may not make using a hex editor viable, with that said.............. "444mhz" is like lolicon and its 500mhz promise ............... turn it off, no use, no longer and you'll see no difference from using it ............... some games just don't run well on the adrenaline emulator (off hand, scrolling in all the primary 2D games, and the typical full 3D stuff ............... I didn't test this recently to compare with retropie, for the games that are fixed versus the vita, you got me there, but the 444mhz version is just outdated) (almost got leprosy trying to compare any of this to the nintendo switch's new retroarch compatibility and recent mentions in the mame emulators for it .............. having some sun/fun with snes msu, nintendo rabies for super mario rpg msu1 release) [/QUOTE]
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