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  1. PhiZero

    Gaming Emulation Misc Xenoblade Chronicles 3 - Emulator/Etc Discussion

    If anyone wishes to try, this pull request fixes the crashing issues under OpenGL: https://github.com/Ryujinx/Ryujinx/pull/3542 Just grab ryujinx-Release-1.1.0+b6f2014-win_x64 from the second post. Make sure you select OpenGL, not Vulkan. I am personally unable to get a single crash anymore...
  2. PhiZero

    Gaming Emulation Misc Xenoblade Chronicles 3 - Emulator/Etc Discussion

    In case you guys wanna try: https://github.com/Ryujinx/Ryujinx-Games-List/issues/3960#issuecomment-1201061119 Would be helpful to see if other people can achieve the same results.
  3. PhiZero

    Gaming Emulation Misc Xenoblade Chronicles 3 - Emulator/Etc Discussion

    For this game, honestly not sure. For previous games it was maximum values.
  4. PhiZero

    Gaming Emulation Misc Xenoblade Chronicles 3 - Emulator/Etc Discussion

    That's because the 4x mod is useless. The game doesn't accept values that high and doesn't do anything with it. The same goes for this "MIchael Chen"s 3x res mod by the way. The game doesn't accept anything higher than 2.5.
  5. PhiZero

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    Can we please just stop with the emulator discussion? We don't need 10 pages about how emulator x runs every time there's a new release. Please just stick to your respective forums/discord channels to discuss this, as they are meant for. This thread has absolutely gone to shit, and I would...
  6. PhiZero

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    That's quite literally what he's alluding to, though. Emulator devs aren't working on the emulator bugs because the game hasn't released officially yet, so legally it's troublesome to start releasing fixes for it.
  7. PhiZero

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    38 pages and all that's been happening is just emulator troubleshooting, posting half broken configs because people don't know what they're doing and just change things at will and circle jerking about which config looks the best while in fact every single one is mostly the same because there's...
  8. PhiZero

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    Yes, well, like I said. You're not using it right. ColReduction interferes with the resolution scaling. Disabling that does all sorts of weird things. I know it gives the most drastic change right now, but ideally we'd be figuring out how to get a clean and higher resolution image without...
  9. PhiZero

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    To all the people complaining that resolution values don't do anything: This is because they max out at 2.0 (or 2.5?). 3.0 and 4.0 will not do a thing. They do work, you're just not using it right.
  10. PhiZero

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    No, see, you're misunderstanding. It's not that they don't work, but there's constraints to the values. If you go outside of the supported range, nothing happens. Try just changing the following: "red_sclX": 2.0, "red_sclY": 2.0, "red_hdsclX": 2.0, "red_hdsclY": 2.0, "red_Auto": false...
  11. PhiZero

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    This is completely false. We have already seen a noticeable improvement with just upping the resolution scale. This on its own however does not give the results we're happy with. ColReduction indeed does a more drastic change, but it's not the only setting that does anything. Also keep in mind...
  12. PhiZero

    ROM Hack RELEASE Xenoblade Chronicles 2 Graphics Settings

    50000 files on the wall, 50000 files on the wall... take one down, pass it around, 61324 files on the wall...
  13. PhiZero

    ROM Hack RELEASE [MOD] Xenoblade Chronicles: Definitive Edition - 60fps

    Any clue why it doesn't work on emulators?
  14. PhiZero

    Shin Megami Tensei V 60 FPS & Graphics Mods

    Is there anything special you're doing to create the paks? I've used your other guide to create some new pak files, but for some reason it keeps crashing my game. I've checked the structures with UnrealPak's -List option, and it's the same. No clue what I should be doing differently. For...
  15. PhiZero

    ROM Hack Cheat Codes AMS and Sx Os, Add and Request

    This is all that's in it.
  16. PhiZero

    ROM Hack Cheat Codes AMS and Sx Os, Add and Request

    I don't understand how these Age of Calamity cheats work. I see them in the EdiZon overlay, I can enable them. But for half of them nothing happens. Tried the following: - Infinite Items - Mats increase on sell - Vendors have max stock - Max Special gauge I enable these cheats on the overworld...
  17. PhiZero

    ROM Hack Tokyo Mirage Session #FE Encore Switch Restoration Possible

    Thanks to a user on the Discord server, we're good on saves now. I initially thought this would be an easy undertaking, but sadly all the content has changed from Big Endian to Little Endian because of platform changes, so this is gonna be more of an issue than expected. We're currently at a...
  18. PhiZero

    Gaming Tokyo Mirage Sessions FE Encore unsensor patch

    I guess I'll cross-post? Work is being done. Or at least attempted. I have made some changes already but am currently in no position to test these out. I currently do not have the time to go through the game and make save files to perform tests with. If you like being a guinea pig or just have...
  19. PhiZero

    ROM Hack Tokyo Mirage Session #FE Encore Switch Restoration Possible

    Wrong. If only it were that easy. He's wrong too. Textures are changed from GTX2 to BNTX. String tables are also changed. Using Wii U files crashes the game, plain and simple. Outside of that, some directory structures got changed around. It's not the same. With that said, I really need some...
  20. PhiZero

    ROM Hack Tokyo Mirage Session #FE Encore Switch Restoration Possible

    Hi, I urge anyone interested in helping out to join our Discord server from the original project. https://discord.gg/eR428vF Just ping me if you wanna help out. A few of us are currently working on some things already. We have started work on re-editing the text and have completed things like...
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