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  1. LightRayn

    Homebrew [Release] Theme Manager - A theme manager for the Wii U

    If I modify/replace MEN2.pack-->common/layout/WiiUSplash.szs/WiiUSplash.arc/time/splash^I.bflim, and use the theme manager to replace MEN2.pack, will that replace the Boot splash screen that shows when you start the system? Or am I barking up the wrong tree? Sorry if this isn't the place for...
  2. LightRayn

    Tutorial How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)

    Is the LED on the system flashing? If so what color?
  3. LightRayn

    Question about Splash.z and Sound.z

    So I've changed the "Splash.z" image in the title 0005001B10057000, I've changed the splash bflm image found in /storage_mlc/sys/title/00050010/10040100/content/Common/Package/Men2.pack --> WiiUSplash.szs. I've changed icon images found throughout every title, not a single change is reflected on...
  4. LightRayn

    Tutorial How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)

    Where would I find the troubleshooting guide? I didn't see it linked on page 1. ( I could just be blind. 😆)
  5. LightRayn

    Tutorial How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)

    I'm not sure if anyone else has come across this but, I have a system that has a flashing blue light. So I checked the voltages and they were all there and correct. I decided to De_fuse and noticed 20+ errors while making a backup of the SLC. They were all corrected and I restored the SLC.raw...
  6. LightRayn

    Question about Splash.z and Sound.z

    Another little update. I used a program called "offzip" and it successfully extracted "00000004.tga" from splash.z. I'm going to use pigz in linux to recompress it, and compare the bytes. I figure I'll also modify the image a little to see if it shows on a wii u. Funny how this turned into a...
  7. LightRayn

    Question about Splash.z and Sound.z

    For who ever is reading, I've started picking apart the splash.z file and noticed the header seems a bit off. According to zlib documentation, the first byte called the "CMF" or Compression Method Flags should be "0x78". That doesn't appear until offset 0x04. The sequence of bytes are as...
  8. LightRayn

    Question about Splash.z and Sound.z

    Hello to whom ever is reading. I'm not sure if anyone has done this before, though I have found threads here and while searching google with people asking a similar question, though no real answers were reached. None that I've found anyway. I was curious if I could change the Wii U splash...
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