I'm using the 3DS Input System (using UnityEngine.N3DS;) and I'm trying to port a few games to 3DS, I have everything figured out except triggers
if (GamePad.GetButtonHold(N3dsButton.Y))
{
this.playerSpeed = this.runSpeed;
if...
Unable to create banner and icon
"C:\Nintendo\unitysdk\SDK\ctr_sdk\tools\CommandLineTools\ctr_makebanner32.exe" BannerSpec.bsf "C:\Users\Ben\Desktop\Baldi's Basics Field Trip Demo 1.1 For 3DS\Temp\StagingArea\Banner.bnr" "C:\Users\Ben\Desktop\Baldi's Basics Field Trip Demo 1.1 For...
shot me out this
USAGE : ctr_makebanner32 [-d] SPECFILE [BANNERFILE] [ICONFILE]
ctr_makebanner32 [-d] -noicn SPECFILE [BANNERFILE]
ctr_makebanner32 [-d] -nobnr SPECFILE [ICONFILE]
I assume I would need to put paths to specific files for the banner and icon but I'm not...
I am brand new to 3DS Homebrew, so I am confused on this, what do you mean by make banner? As far as I know unity is just suppose to compile it when you build. and yes I am running a 64bit edition of windows 11, i don't even think there is a 32bit version of windows after 10, do i need 32bit...
Trying to port Baldi's basics to the 3ds and some of my other projects but when i go to build it fails. I have tried everything I can think of but everytime I build it fails at the last part which is creating the banner and icon.
I have the SDK and the 3dsBanner package installed but I just...