Search results

  1. fleroviux

    HQ sound in native GBA games is entirely possible

    In my emulator NanoBoyAdvance I have implemented a high-quality audio mixer for MP2K/Sappy (roundabout 1.5 years ago). It works by detecting calls to m4aSoundMain (more accurately SoundMainRAM) and reimplementing MP2K's mixer in native C++ code with enhancements such as rendering at a higher...
General chit-chat
Help Users
    MysticStarlight @ MysticStarlight: https://www.youtube.com/shorts/Jd9ka6fTZUw