https://fearlessrevolution.com/viewtopic.php?f=4&t=28251
Use this Cheat Engine Table to change the memory to the correct value, just change it to the same value as your enemy's Dark Marques and you should be fine.
If that is difficult, please use Save Editor to insert the data of Dark Marques...
There is no data for Great Knight for Gaston, if you want to use Gaston as a Great Knight, I think the best way would be to equip him with a helmet.
For example, but using Laurent's graphics and Gaston's voice.
Edit:Sorry, I tried, but it seems Gaston's voice doesn't play well on Great Knight...
Added data for 8 bosses and another version of an ally character.
Alcina is the Sorceress
Amalia is the Possessed Dreadnought
Anton
Bradley
Cesar
Conrad
Gaston
Giethe
Hodel
Laurent
Reimann
Tatiana is the masked Bishop
I do have Giethe's data, but plan to upload it along with the other bosses' data.
If anyone has the save data for the quest "Dying Breath of an Empire Fallen" after the game is cleared, it would be great if they could upload it, with that save data I can quickly look up all the bosses' data.
Add Dark marquess with helmets on.
Also, I modified Galerius and Baltro a bit so that the voice can't be changed in Idealist's Handmirror.
Now it is no problem to change it to any colors one likes.
Here is the data of Galerius and Baltro from Level 1. Both of them have multiple IDs for their names, but the first one is used.
By default, Baltro's name isn't displayed in the Save Editor, so please put name.txt into the info folder of the Save Editor.
It appears that Valmore and Galerius share the same ID for Sprite Portrait and Voice, so I think they can be used as Galerius simply by changing the ID for Name.
Hello.
Baltro's ID can be checked on the map where combat him, but I just started the game, I don't have a save to combat Baltro.
Here is the data for Valmor, a Level 1 darklord, this is a modified hired soldier.
It's not Galerius's data because I just started the game.
He can't change his class to Overlord, so please change his class in Save Editor.
I am using nxdumptool to extract.
Then I modified it directly in a binary editor.
I was able to modify LINKDATA_A.BIN slightly.
Class Abilities is from 19167E.
Weapons are from 266E10.
Accessories start at 26D400.
Battalions start at 279400.
Mastery Abilities, Combat Arts, Magic start at 27EF30...
I was able to make Edelgart learn all the abilities with Cheat Engine with your reference.
Thank you very much.
I noticed during the process that I could change another character's "unique
abilities" to Edelgart's "available abilities", I was able to save and load.
I haven't tried it yet to...
I went to a garage sell last saturday, and the lady had a PS2 for sale, but she had a sign on it that said "Nintendo -$50", had to laugh, almost bought but she didn't know if worked, and she didn't have controller or cables, so I passed.