I haven't played this game before (I own it on PS4 but interested in playing on switch instead). Is the blacksmith bug a big deal? It's very odd some people have "finished" the game and others have a seemingly gamebreaking bug early on?
I would also be interested in an update of Azure, I hate to keep bugging but it sounded like it was quite close a long time ago and it's the last one of the set for Vita.
Thanks mate, apologies if I come across as prodding I'm just excited and trying to pace myself playing the games so I don't finish before Azure is done
Thanks guys appreciate all you do and I'm not trying to make the call just expressing an opinion as an interested end user. The plugin would be configured to only run for the one game, I do the same already with the flip x and o button plugin for these Japanese games. Not a big deal at all.
I don't think an external patch is a big deal if it's the difference between releasing or not releasing the translation. You could always improve the implementation in an update if you solved it.
I'm sure you guys have it under control but if there's a technical issue holding Azure up perhaps consider posting about it more broadly? I'm sure someone out there has encountered a similar issue.
Can't wait for the final game.
There are Pokemon ROM hacks (so original content, not just the main game) from the GBA that were forced to be taken down like a month ago. The Vita is much more recent than that. There is no rhyme or reason for what these companies attack and the only way to save projects is to get them to the...
I hate to push but would there be less technical issues in simply importing the Azure Geofront translation so we had a full set of translated games (then go back to finalizing Zero)? Seems like the hold up at the moment is in a few optional vita-only side-quests while we still have a whole game...