Search results

  1. sergiou87

    Homebrew OpenSupaplex for Wii U

    That kind of inconvenience is part of the reason why I started this project. I tried to play it on my PSP ~5 years ago using DOSBox and the experience wasn't good enough for me. I'm so happy I can play it now :D Enjoy it!
  2. sergiou87

    Homebrew OpenSupaplex for Wii

    Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. And after almost two months of work, I've reverse-engineered (almost) the whole game and reimplemented it in C. It's a 1:1 clone of the original game for PC...
  3. sergiou87

    Homebrew OpenSupaplex for Wii U

    Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. And after almost two months of work, I've reverse-engineered (almost) the whole game and reimplemented it in C. It's a 1:1 clone of the original game for PC...
  4. sergiou87

    Hacking OpenSupaplex for PlayStation 3

    Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. And after almost two months of work, I've reverse-engineered (almost) the whole game and reimplemented it in C. It's a 1:1 clone of the original game for PC...
  5. sergiou87

    Homebrew OpenSupaplex for Nintendo 3DS

    Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. And after almost two months of work, I've reverse-engineered (almost) the whole game and reimplemented it in C. It's a 1:1 clone of the original game for PC...
  6. sergiou87

    Hacking OpenSupaplex for PSP

    Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. And after almost two months of work, I've reverse-engineered (almost) the whole game and reimplemented it in C. It's a 1:1 clone of the original game for PC...
  7. sergiou87

    Homebrew RELEASE OpenSupaplex for Nintendo Switch

    OpenSupaplex got updated to v7.1.1 with some fixes. Hopefully, no more changes in a while :D The Homebrew App Store hasn't been updated yet with this new version, but it will eventually.
  8. sergiou87

    Hacking OpenSupaplex for PS Vita

    I just released version 7.1.1 which fixes some of the things you mentioned @niuus, thank you! I took a look at the Wii issues you mentioned and they all need some changes in the SDL port. Not sure when I will have time to look into it, but if you're interested, I'll be happy to guide/assist you...
  9. sergiou87

    Hacking OpenSupaplex for PS Vita

    Interesting, I think I know what the problem is with Wii in 16:9 mode. 240p is a whole other story, for different reasons haha But I'll think about it!
  10. sergiou87

    Hacking OpenSupaplex for PS Vita

    Wow! Thanks so much for the testing!! I'm aware of the audio issues on Wii at the moment, not much I can do :'( but I'll investigate. Regarding the controllers, on Wii only the Wiimote sideways is supported, and on Wii U only the gamepad. In the case of Wii it's an intended limitation to avoid...
  11. sergiou87

    Homebrew RELEASE OpenSupaplex for Nintendo Switch

    I just released v7.1 with quite an important changelog! Aside from supporting many more platforms, the port should be now identical to the original one in terms of game physics and features. Enjoy! :D
  12. sergiou87

    Hacking OpenSupaplex for PS Vita

    I just updated OpenSupaplex for PS Vita (along with many other platforms) to version 7.1. @niuus you'll be happy to know I added the speed selector I promised, increased the default speed to 60fps, added different scaling modes, and of course… sound and music :D Enjoy!
  13. sergiou87

    Hacking OpenSupaplex for PS Vita

    Totally! Yesterday I reimplemented support for loading/saving snapshots. I hope to have sound and music soon, I need that!! Regarding the speed, as you say it's kind of pointless with the speed selector. But I can't help it, I need to know :rofl2: So I just asked the original author of the game...
  14. sergiou87

    Hacking OpenSupaplex for PS Vita

    Out of curiosity, in which PC did you play it back then? My theory is that video isn't running the "speed fix": http://www.elmerproductions.com/sp/history.html#c_around Basically the logic of the original game was not time-dependant, the speed of the game was faster in faster CPUs. So when it...
  15. sergiou87

    Hacking OpenSupaplex for PS Vita

    I intend to add some kind of "advanced menu" to allow using integer pixel scaling. I have other priorities right now (like music and effects), but it's definitely in my list :D What do you mean by "better speed" though? In theory it's running just like the original (from PC, not Amiga).
  16. sergiou87

    Hacking OpenSupaplex for PS Vita

    Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. And after almost two months of work, I've reverse-engineered (almost) the whole game and reimplemented it in C. It's a 1:1 clone of the original game for PC...
  17. sergiou87

    Homebrew RELEASE OpenSupaplex for Nintendo Switch

    Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. And after almost two months of work, I've reverse-engineered (almost) the whole game and reimplemented it in C. It's a 1:1 clone of the original game for PC...
  18. sergiou87

    Homebrew RELEASE Triplane Turmoil port for Switch

    I updated this to fix the input issues in FW 9.0.0+ :) Enjoy!
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  • K3Nv2 @ K3Nv2:
    13,600 MB/s though
  • DinohScene @ DinohScene:
    I got a 980 pro iirc
  • K3Nv2 @ K3Nv2:
    Soldigms been pretty solid
  • DinohScene @ DinohScene:
    yeh 980 pro
  • DinohScene @ DinohScene:
    good enough tbf
  • K3Nv2 @ K3Nv2:
    https://a.co/d/gMNhZNI never heard about them but reviews are good
  • SylverReZ @ SylverReZ:
    @DinohScene, Crucial SSDs work fine. I have one installed in my Xbox.
  • SylverReZ @ SylverReZ:
    Reviews seem positive.
  • DinohScene @ DinohScene:
    I believe I had some Patriot RAM running in a computer somewhere
  • K3Nv2 @ K3Nv2:
    $250 is pretty solid considering
  • K3Nv2 @ K3Nv2:
    With the refund it'll be about $150
  • K3Nv2 @ K3Nv2:
    6tb nvme pc ftw
  • DinohScene @ DinohScene:
    500 GB NVMe, 750 GB
    SATA SSD 1 TB HDD
  • DinohScene @ DinohScene:
    honestly I don't play pc games
  • K3Nv2 @ K3Nv2:
    I don't game
  • K3Nv2 @ K3Nv2:
    Once I buy this I'll be around 20tb worth of storage tho if we're talking all my drives
  • K3Nv2 @ K3Nv2:
    All this crap I got and all I do is pick up the GabeDick to fiddle with his happy stick
  • DinohScene @ DinohScene:
    idk the total storage cap I have
  • DinohScene @ DinohScene:
    50 TB orso
  • SylverReZ @ SylverReZ:
    @DinohScene, I don't play PC games often. Mostly its all 90s-00s games.
  • K3Nv2 @ K3Nv2:
    Hm doing research quite possible my issue with this drive is bios related not detecting it fully
  • DinohScene @ DinohScene:
    run crystaldisk?
  • K3Nv2 @ K3Nv2:
    Don't think it would do much if gnome live even sees it as 2mb
  • K3Nv2 @ K3Nv2:
    Vmd issue possibly
    K3Nv2 @ K3Nv2: Vmd issue possibly