OK, changed those aux fields to match
let me know if this works correctly, and I'll make it part of the general release:
https://github.com/jackoalan/audacity/releases/tag/v2.1.3-dev-stmtest
Here's what i've got so far for .stm support:
https://github.com/jackoalan/audacity/releases/tag/v2.1.3-dev-stmtest
I'm a bit confused by the two files though. Both seem to set 'adpcmLoopStartOffset' as 0xffffffff. I'm assuming this means that both of these are non-looping files.
Judging by...
New Version!!
https://github.com/jackoalan/audacity/releases
This updates Audacity to the current dev branch and fixes a bug discovered with the help of @Shrinefox: .dsp files with less than 1024 samples are now correctly identified as valid input.
Yea, it's common for SFX and other event cues to be short, standard mono .dsp files
On the other hand, GameCube music will often be a fully-produced stereo mix, requiring a stereo container of some sort (not standardised by Nintendo)
According to this http://wiibrew.org/wiki/Wiimote#Sound_Data_Format, the Wiimote uses Yamaha ADPCM.
It should be noted that DSPADPCM is not well-suited for real-time encoding (which is how the Wiimote stream works). The entire music/sfx track needs to be mixed and encoded ahead of time, using...
If you notice it happen consistently for certain individual files, then you might be dealing with a different container type.
Not all .dsp files are made with Nintendo's usual utility. In most cases the same codec is used, but it's also arbitrarily split for stereo or other multi-track usage...
Hello everyone!
I'm a game reverse-engineering and modding enthusiast focusing on games by Retro Studios (i.e. the Metroid Prime games and recent Donkey Kong titles). For some time, I've been wanting to insert custom music and SFX by implementing a DSPADPCM encoder (which many titles seem to...
@SylverReZ, RC Pro AM was made by Rare, and that explains why I liked it. Just learned the other day about a game I loved that was made by Rare and I was surprised lol
Are you being for real, cause that's hard to believe, DK is Nintendo and made in japan, Sea of thieves was from Microsoft, in America. I'm not calling you a liar, just didn't know.
I was actually in the scouts for 1 week, til they assigned me homework, n I was like f this, and quit, I was like 10 yrs old. And no I didn't join the girl Scouts.