for this to work, you need to locate all of the code and fixup pseudo-c mistakes not covered in the video, but basically any code that is loaded after runtime needs to be considered when using this tool. it generates compilable c code and hopes that it behaves correctly. this is different from...
GB-Studio if I recall spits out 4mb ROMs by default, I imagine a considerable amount of space is just padding, I haven't looked. Of course Z80 assembly is more efficient, an engine like GB-Studio is going to have a lot of redundancy and bloat since it's so modular.
As for difficulty, I think...
Because they were made by programmers with full control over the engine, they can do whatever they wanted. GB Studio is by no means the same thing, and without learning C or Z80 assembly and programming your own custom engine, there are limits to what you can do with the tools GB Studio...
GB Studio, while powerful, it is oriented towards people who have little-to-none programming experience. There becomes a point where something you'll want to do just can't happen or needs to be done a different way than the original idea, as is the case with a lot of features here. All the maps...
Congrats on the release Crooked!! So exciting to see this out! MOTHER is one of my favorite games of all time and being able to see this project finally out there is incredible. I've played through this a few times in testing and it's been a blast, a very faithful "demake" despite the...
Quite the timing for me to suddenly lose my living space. I'll be working things out, so I'll be on and off. I only got as far as getting the game to attempt to boot. Next step is configuring the main code file in exefs to not load external data.
Oh, this is new.
I did as you did @24hrjellymachine , but I replaced the ROM with TLOZ Four Swords Adventures. It attempted to boot for a few frames, as it went past the loading screen. neat. Before, I was just getting an error right on the loading screen after it hung for 20 seconds.
Yeah, very odd that my layeredFS is crashing despite it being all clean and directly ripped from the NSP with no edits. I've restarted my switch several times too, hmm.
Very weird.. I'm getting an error occurred regardless if I edit the romfs or not. I copied the clean dump of the romfs to layeredfs and it's still crashing when loading the game. What the heck lol
So I changed all the info to get twilight princess to boot (in theory) , like setting DolHash to false, changing the rom information to the proper values, etc. Will test it out now.
although i ended up accidentally changing my nand with no way of going back bc i didn't know you needed a gamecube controller to restore it (i have a wii minus/1.1, which doesn't have gamecube controller support)
and if i find the sd card i have my NAND backed up on, i can not only restore the NAND if i solder the right part in, but i can also put my NAND on dolphin, then i can play dolphin online, like PMEX Remix or MKWii Riibalanced