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  1. capz

    GCN I found Animal Crossing's runtime environment

    00's era game programmer here. I think there are a few things that you need to understand, this will save you a few hours of research leading to nowehere. first of all, file extensions are nice for when you are writing to something standardized like a word docx file, or html file. but in game...
  2. capz

    GCN GameCube Broadband Adapter FSPD

    lifesaver! i was working on something similar but never got around to finishing it. i'll use yours instead for my development purposes, thanks :)
  3. capz

    GCN Gamecube DVD Disc Browser Version 1.5

    or.. you could just use swiss, it's modern homebrew and has tons of features not included in that old thing :)
  4. capz

    GCN [tutorial] How to play melee (and other games) online on an actual gamecube!

    woah thanks man, i used to know the guy who made gcars but lost touch. has game compatability improved these days? i recall there only being a few games he supported during development, and he didnt do much to it after losing interest.
  5. capz

    What a Game Developer's PC REALLY looks like

    Does the GameCube sdk include a compiler and IDE? All of the Nintendo leaks I've seen so far omit those and the console bridges. I'm scared as hell to wipe my windows partition with those set up because I forgot how to configure them >_<
  6. capz

    GCN Compiling DOL source codes?

    just make sure to navigate to the root folder of the project you are trying to compile. it should have a file called Makefile in it. otherwise it will not work :)
  7. capz

    GCN Gamecube read problems

    For me, I've found that my cube would happily play sony mini dvd-r burned games with zero changes to the POT. I picked up two spindles of memorex mini dvd-r, and had to tweak the thing. Interestingly, Imgburn seems to always produce good burns for me (at 4x), while burning from mac os x (mac...
  8. capz

    GCN Good DOL Launchers?

    as far as i know, you need to put a save file on your memory card using an already homebrew enabled GC. This [link] might be useful. To be honest, the easiest/best way to boot homebrew is to order a xenogc off ebay. its so simple to install that even a complete soldering noob like myself could...
  9. capz

    GCN GameCube modding 2015

    it kind of does, here you go: Swiss Nightly Build
  10. capz

    GCN Is the GC SD Media Launcher SDHC Compatible?

    try reformatting your card (not quick-format) and making sure you have the latest nightly build of swiss. mine works great, both my sdml adapter, and with one i made from an old AR memory card myself
  11. capz

    GCN Gamecube controller, questions about sensivity and dead zones

    20% for down seems quite a lot for a new controller, but almost all controllers i've seen have some dead zone to them. Do you have the smash version white controller, or an unused matte or pearl white model?
  12. capz

    Homebrew Toolbox and tutorial: How to use Ninjhax and make your own homebrews

    I just took a look and it looks like I was wrong, since I can't find any project that makes use of visual studio for 3ds dev anymore. For me personally, I've decided to leave the 3ds alone until the sdk matures more in the gpu and audio departments so I don't mind if this thread is unstickied. I...
  13. capz

    GCN GameCube modding 2015

    Seems getting anything other than datels sd media launcher is out of the question for us europeans unless we want to fork over insane customs fees (add 40% of (shipping cost+item value)). Am I right?
  14. capz

    Hacking [Realease] ReiNand Cfw

    in legal terms, it's a violation of copyright unless an agreement via a license of some sort has been established. everything you create is copyrighted by default as long as it has a reasonable amount of creativity. IE; if you write an API_compatible clone of nintendo's SDK, it's legal, as long...
  15. capz

    Homebrew Toolbox and tutorial: How to use Ninjhax and make your own homebrews

    I've seen some more advanced set-ups, at least for windows on github. If anyone would like to figure out how to dissect those and document how to recreate them on the wiki, then please shoot me a message! I'm currently short on time myself..
  16. capz

    Homebrew Toolbox and tutorial: How to use Ninjhax and make your own homebrews

    i googled and this came up, does this help? http://pages.cs.wisc.edu/~cs368-2/CppTutorial/
  17. capz

    Homebrew Debugging homebrew

    Yeah I've been trying to shoehorn my desktop code into the 3ds on and off but until i get to the level of crossplatform support that would allow that, I guess I'll need to build minimal test cases first. that would be great for C++ :P I envy this That might be worth looking into, I haven't...
  18. capz

    Homebrew Toolbox and tutorial: How to use Ninjhax and make your own homebrews

    which part is confusing to you? @xem is mostly a web developer so he probably couldn't help you there (which is why i've done a bunch of writing on the wiki regarding the C/++ aspects). The only difference that I can come up with that might trip you up is that you need to manually allocate and...
  19. capz

    Homebrew Proof of concept 3DS Homebrew IDE

    just download the binary: http://www.cmake.org/download/. are you trying to compile codelite, or compiling something using codelite?
  20. capz

    Homebrew Proof of concept 3DS Homebrew IDE

    i spent a few hours playing with it just now. looks nice but its dealing with makefiles is extremely crappy. unless someone can be bothered to configure the full IDE settings as they are set up in the makefile, I don't see codelite happening. It overwrote my ctrulib makefiles without telling me...
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