Thanks for the support :yaypsp:
re: Saigo no Yakusoku no Monogatari, there's quite a few modifications needed to the asm and game files to get a proper patch together. The font, the display of lines and the different memory limitations need work. And then there is the actual translation work...
Thanks for the report but it looks like the Japanese version is the same.
As it says the clear time is recorded under challenge 2 and there are only 3 stages but as you point out there are 4 in the visiphone.
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Hi everyone :yaypsp:
My post on the first page has been updated with a list...
Yeah, if you have the images that match you might as well use them, looks good :yaypsp:
Also, forgot to mention but a small update was made here
https://soltriggerenglish.wordpress.com/2021/02/02/a-2021-update/
Interesting, you found some of the images in HD :yaypsp:
Your UI alternative 2 has the HD character images in the top left so presumably you could use them for the characters at the bottom if you wanted. Though it looks like your not aiming for a 1:1 replacement/upscale.
Looks much sharper though
Well, it's probably okay to have on. It only has issues within the mission itself I think, it was reported that things such as the total deaths doesn't work consistently.
Thanks everyone for playing and giving feedback.
I created the cheat and it was made available via the Infinity discord, but I'm not sure that it should actually be integrated with the game itself. Since it changes the way the game works, that an it hasn't been extensively tested - there may...
Most people probably use the one with uncapped speed, the original 60 fps cheats has a lot slower palette swapping than 30 fps. It was easiest just to remove the cap than to try and fix the scaling
Probably not an issue in this case.
I guess the plugins are probably designed to take up space...
The memory allocations are hardcoded so it depends on how the game reacts to adjusting certain allocations, I'm honestly not sure what the knock on effect could be in each case. So it's possible to use the extra memory but if it doesn't do it by default you'd have to spend ages reworking the...
If you imported them previously they will still be in JP as the names are stored in your savedata.
This is outside the scope of what I normally do.
Maybe check the online to see if anyone else has already done it.
Thanks to everyone who is enjoying the patch and those who have given feedback.
The first post has been amended these new known issues:
17. Some Infinity Missions may hang when returning to Clad 6
18. The status effect name "Taunt" has been used for two different effects
19. The titles for...
I'm not sure which ones you tried but the 5 gravure posters and Moyashimon World Unit passcodes were removed in Infinity.
Good spot, you are correct, the number should be different.
Thanks for reporting this
Great thanks, we’re in the process of testing a cwcheat to hopefully help prevent theses crashes.
Bit of a balancing act to ensure these missions get enough memory without causing issues elsewhere.
Thanks for the report. We are working on a list of which item has which effect which we will...
We didn't include the DLC items (weapons, costumes, decorations) with the patch.
Only the Infinity Missions e.g.
DLM0001.EDAT -> DLM0041.EDAT
I suggest you copy your original DLC files and then copy our files over any conflicts - take a backup first.
Damn, wonder why they did that....
A few...
Sounds like you might have been using DLC decorations, maybe double check you have all the DLC files still - including the PSPo2 ones since Infinity loads both the vanilla and Infinity DLC.
You could always check again on an original ISO to see if it works in the JP version.
Great work on the...
Okay, thanks for the information.
Not sure what the issue is. Maybe something to do with the length of play since you already finished that mission normally before.
Have you got any more information?
Like what you were doing before the issue occurred and if you got any cheats on?
What PPSSPP version you are using, etc.
Edit: were you streaming it at the time? If it’s up on twitch the replay might help
/ how long were you playing?
Thanks
Edit:
Multiple...
Thanks for the report. This is covered under known issue 6. I tested this previously and the same eventually occurs on the clean JP iso. I think the issue may be exasperated by the increased memory usage of the English version but does exist before.
@The Real Jdbye, I thought about that and I have blank DVD's and Blurays but honestly after like 90 songs I just listen to it a couple of hundred times toss it out and burn something else or have like 2-3 CD's. Florida here the heat in the car tends to ruin the CD's after like a few months even commercial pressed ones don't last too long.